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China Navy Ideas


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#41 Guest_7th_Panzer_*

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Posted 21 March 2005 - 10:27 AM

(WARNING - LONG LONG LONG!!!! - and this is my first post in these forums, great mod!!)

Would it be possible to scrap the idea of a massive aircraft carrier for the United States entirely, and start off new?

Here is the idea. A V/STOL carrier. This would be about half the size of an American supercarrier, have half the aircraft compliment and would be limited to STOL aircraft (such as your JSF) and helicopters. Perhaps it could have spots for X number of aircraft, to be divided up to what the player builds for the carrier. A mixture of JSF or helicopters for ground suppoort of an amphib invasion, or a full compliment of JSF for air superiority and deep strike, or all helicopters for the Marine's "vertical envelopment" and ASW work?

For the ASW helicopter, you could use a naval version of the UH-60 Blackhawk equipped with torpedoes. It would also carry men, and be used to land the troops.

The Americans' light naval unit could be a frigate or destroyer type. Minimal capacity to attack land targets via gunfire, using missiles instead. These would also be effective against enemy naval surface units. This unit could be an AEGIS destroyer, Burke class, and would have solid anti-air coverage for the other ships, and a clever player may even build them to keep near their shores to augment base AA defense.

As for submarines, I agree with the person who said the Americans would not use nuclear weapons from submarines (I am new to forums, so please forgive..not sure how to quote :cool: ). From a realistic aspect, and storyline-wise, the American SSBNs would probably be far out to see, making sure the Russians do not launch a strategic nuclear strike on the Americans, or the Chinese to American allies in the region. The SSBNs are simply to valuable for a small conflict (as are giant supercarrier battle groups, if you think about it).

There are SSBNs being converted into cruise missile submarines in the American fleet, as someone said. These are the size of the ballistic missile submarines but carry a staggering 154 cruise missiles (the same as an entire battle group). For the game, the SSGN (maybe call it Ohio class or something, as the first boat to be converted was the USS Ohio) would carry cruise missiles that would have the range of about 2 screens...enough to give a lot of firepower near the water, but balancing enough that a player could not level an enemy base with two submarines. Perhaps add the upgrade to these to drop the missile armament entirely for the ability to land Special Operations soldiers.

The other submarine for the Americans you could add would be the SSN, in the role of the American's main anti-ship unit. Stealthed while moving, enemy able to see torpedoes only unless they have a unit that could detect it, and able to split a gatling cruiser in half with a single salvo of a pair of torpedoes.

Thus, an American fleet would be a V/STOL Carrier (if you want call it the Ark Royal class, as if the British loaned them one ;) ), a handful of frigates/destroyers and underneath the waves a pair of submarines guarding the fleet.

Upgrades
Mk.48 ADCAP: Increases firepower of the American torperdo by x%. Increases speed of American torpedo by x% (which would make it more agile, too, to let it kiss GLA speedboats, mentioned later).
PHALANX - Close-in defense of American ships. Destroyers would get one, the carrier, two. Grants the ability to lock and shoot lasers at incoming missiles (yes, they actually did this in the 1970's!)
Countermeasures - same as the American aircraft upgrade. Shoots flares and chaff to confuse incoming missiles.
Dry Deck Shelter (as a previous poster mentioned) - click on an already existing Ohio submarine to buy this. Dumps all cruise missiles for the DDS which transports Spec Ops to the shore.
Towed Sonar Array - increased range of detection (sight) for American submarines, allows them to see the Chinese subs further than they can be seen.
Damage Control - Either increased regeneration rate for American naval units, or upgrade all to some veterancy level. American ships have always had great damage control.
Increased Speed.
Increased Armor.
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As for the Chinese, don't give them a carrier. Give them the really big battleship, instead. Perhaps their navy was not built to challenge the Americans', but to support World War II -style amphibous invasions of, say, Formosa. Thus, they have a lot of cruisers and battleships with guns instead of missiles, and the gatling frigates to swat aircraft out of the sky.

Aircraft carriers are expensive and quite vulnerable. I believe I read somewhere, though I could be wrong, that the Chinese aquired a carrier of 1950s-1960s English vintage (much smaller than an American ship), but sold it to Brazil because of the cost of converting it to their needs and technology. The aircraft the Chinese have are not capable of STOL takeoff, so this would probably have been for helicopters only. So instead of the carrier with helicopters that the Americans enjoy, give the Chinese a ASW destroyer or cruiser they purchased from the Soviets. Armed with torpedoes and ASW helicopters, this cruiser would be a thorn in the side of the USN submariner.

Submarines. The Chinese submarines should be inferior to the American subs, but far cheaper. 'Kilo' class diesel subs (perhaps they have to surface to fire) or primitive nuclear submaries of Soviet 'November' or early 'Victor' class, which take less hits to destroy than the American subs. The American subs would be faster, too. But the asset the Chinese enjoy is quantity over quality.

Upgrades:
Market. Decreases cost of Chinese naval units.
Radiation or napalm shells. Gives naval guns the ability to fire napalm shells, causing persistant damage to the targets.
Helix ASW - Increases range (or payload) of the Chinese ASW helicopter.
Active Sonar - Allows Chinese subs to more easily detect moving American subs.
Exocet - Equips the "lesser" Chinese surface unit with Exocet missiles, giving them increased anti-ship capability.
Engine Speed
Armor
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GLA naval units. This is far tougher to address. Perhaps the GLA decided they cannot hope to counter the overwhelming naval superiority of the Chinese and the Americans, so they opted for an alternative. They could have but one naval unit: a suicide speedboat. Equipped with fast engines and a few armed artillery shells, this would be used to not deny the enemy use of the seas, but simply harass them. If you want them to have AA defense, put an RPG trooper on the boat. These should be cheap and used in mass attacks.

Upgrades: RPG boat. Adds that RPG soldier to harass air units.
Additional engine: Increases speed by x%.
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Let me know what you all think....thanks for reading this long post :cool: I know I paid more attention to the American side of the naval aspect, and I know this thread was for the Chinese...sorry.

I am going under the theory that the Chinese naval units would be operating closer to their naval yards than the Americans would be, and they would be cheaper...the GLA boat, would of course, be dirt cheap

#42 Guest_Guest_Vanguard_*_*

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Posted 21 March 2005 - 04:38 PM

You put a lot of thought into that, congrats, some of it sounds pretty good, I still don't know if I will use the Aircraft Carrier.

#43 Guest_Ace22_*

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Posted 24 March 2005 - 11:48 PM

I agree with The 7th Panzer on this, with the VTOL carrier, but there is one thing that I must correct. With the Dry Deck Shelter upgrade, you would not dump all of the cruise missiles, and the new cruise missile conversions (real life ones) already add a bunch of areas for the SEALs.

Unless you wanted to make it some huge amphibious transport ship. :)

#44 Vanguard

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Posted 25 March 2005 - 12:43 AM

I have a limit of 128 upgrades, and some of them while they are unused, seem to cause an error if I remove them, so I will post a count of how many I can use and how many will actually be put in, there will be subs. The following image would be a Hyperion Class Sub, in other words it's a basic sub.

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#45 Vanguard

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Posted 25 March 2005 - 03:50 AM

Ok I have 121 upgrades, so I only have 7 left.
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#46 The True SS

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Posted 26 March 2005 - 08:40 AM

Ok I'm new to, so bear with me.
With the subs, do all need to be cruse missle armed? An attack class (SSN) could be for escort, attack, ect while the missle class (SSBN was it?) could have a missle range of the tomahawk launcher, but with x amount of missles.

Aircraft carriers are a bad idea. As I see it, they would change how navys work. You'd be more concerned with defending the carrier, than actually getting with the bang bang bang part.
Oh right the Chiniese.

What about the idea (I forgot who sugested it) of having one massive battleship, bigger than anything the US have, with smaller weaker craft to help with the little stuff.


P.S. Read a little Tom Clancy eh, 7th Panzer?

#47 Vanguard

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Posted 26 March 2005 - 02:26 PM

LOL, yeah I pretty much have that chinese ship in the Screen Shots topic.
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#48 Guest_karl towsnend_*

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Posted 27 March 2005 - 11:30 AM

hey about a nuke boat a boat with the wepon of a nuke cannon :) :mellow: :mellow: :mellow:

#49 Vanguard

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Posted 27 March 2005 - 03:23 PM

Already thought of that, it may be an upgrade, but I doubt it.
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#50 Guest_7th_Panzer_*

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Posted 06 April 2005 - 04:25 AM

True_SS: Yeah, I used to read Tom Clancy's books. Well, a few of them. Usually browse FAS or Wikipedia at work, though :p

I agree, the carrier would totally change naval warfare. But look at it this way. Naval warfare is to support ground warfare, the same as air warfare is.

In World War II, the Pacific Theatre naval combat occured almost exclusively as either in support of, or attacking, an amphibious operation. Coral Sea, the first battle between carriers, was to stop a Japanese advance on Port Moresby. Midway: to defend occupation of those islands. Guadalcanal, Leyte Gulf, East China Sea...all these battles were "peripheral" to the land battles going on. However, once the seas were controlled such that no enemy ships to contest high value capital ships like battleships and carriers. These were then deployed to horrendous effect against the land targets. (The same holds true for airpower...once the enemy has been denied use of their aircraft, almost all friendly planes are used in air to ground attacks.)

So how does this long, boring rant apply? Yes, carriers are expensive, and very powerful and floating bullseyes. Yes, battleships are also expensive, and prime targets for a pair of Mk.48 torpedoes. And yes, naval combat in Zero Hour would be expensive and time-consuming. But, the sheer expense of the units would add another element of strategy to the game. In order to use that expensive battleship, the Chinese would have to somehow find and destroy any American subs in the area. The Americans would counter with air attacks on the Chinese fleet. It would all just snowball until someone either made a blunder, or got really lucky, then the victor would have a huge advantage: owning the waves.

#51 Guest_Ace22_*

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Posted 09 April 2005 - 11:06 PM

great idea, I still think that a small carrier would be nice, maybe to launch drones.

#52 Guest_7th_Panzer_*

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Posted 18 April 2005 - 05:03 AM

Doesn't the Navy fly off unmanned air vehicles nowadays? Perhaps any ship could launch the drones. Would also negate the need for an ASW helicopter...maybe.




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