Starting Units
#1
Posted 23 October 2004 - 12:05 PM
If not, how do I get a structure to "not be there"?
As in it's there, but it's not there.
#2
Posted 23 October 2004 - 01:56 PM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#3
Posted 23 October 2004 - 02:59 PM
#4
Posted 23 October 2004 - 10:14 PM
#5
Posted 24 October 2004 - 01:30 PM
You can modify PlayerTemplate.ini to start with another building and not the command center
#6
Posted 26 October 2004 - 03:12 AM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
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