Some small suggestions and questions
Posted 05 November 2004 - 07:55 PM
I think a re-scale for infantry will add some realism, do you think the next version will have the infantry units in-scale?
About the psychic dominator: why don't add an audiowarning like the other superweapons? In this way not only will be balanced but also there isn't a "lack in the EVA events"
What about better voxels for units like: Tesla tank, destroyer, aircraft carrier, flak truck, war miner, sea scorpion, acid buggy, nuke artillery? I guess with a graphic improvement the overall quality will be increased (I was thinking about a different turret for the stealth generator to make it different from the gap generator)
And what about better cameos for the tank turret, grenadier, chrono sonic tank, dragon artillery, toxin tank,
I was thinking about to add 1 more place for infantry in the battle bunker and reduce a bit the buildtime of vehicles when the industrial plant is placed, what do you think?
Since the battle fortress is a 2000 cost unit, it should self repair, this is my suggestion.
At the moment I've finished.
Posted 06 November 2004 - 10:58 AM
although self-healing on battle fort would be very useful.
Edited by Allied General, 06 November 2004 - 10:58 AM.
Posted 06 November 2004 - 11:45 AM
Posted 06 November 2004 - 12:18 PM
Posted 06 November 2004 - 04:05 PM
Posted 07 November 2004 - 11:55 AM
Posted 07 November 2004 - 01:05 PM
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
Posted 07 November 2004 - 02:38 PM
Posted 14 November 2004 - 10:37 AM
Posted 14 November 2004 - 11:54 AM
Posted 21 November 2004 - 08:19 AM
Posted 04 December 2004 - 03:07 AM
I have a few suggestions
-I think the Tech Buildings could be integrated onto more maps, I would really love to see this, I have added a lot of new tech buildings and spent a lot of work on it.(BTW, the Tech Buildings link is not on the SS site, you can only access the page if you go to the Yuri Country Specials)
-The Kirovs..... I think it needs some serious change, and has a potential to become a real cool unit, heres how.
The speed, since I added the new rotors, I think Deso can hook up a few more somewhere, ie edit the voxel. Well this is what it would do. It would make the Kirov faster of course, much faster, it would be pretty fast, and when it would have CRAPPY acceleration. It would be able to get to targets pretty fast(of course not as fast as jets) but when it gets there and starts firing, if it tried to run away, it would take it a while to accelerate and run.
Next part to refine the Kirov is to change the ammo. Give it a laser weapon, kinda like to expand it from teh Laser Drones. The Laser would fire against all moving targets, ie other aircraft, vehicles and infantry. The laser would be pretty strong, it would do a lot of damage but the ROF pretty slow, or it could be pretty fast and weak but it would fire against MULTIPLE targets(I forget if this would work lol).
The next part is to change the bombs, the old fashioned bombs would be used against buildings and such. They would accelerate like missiles under it and would not just drop right stright vertically. They could be called Rocket Somethings I dunno. They would take a while to accelerate like the Kirov of course and would do some damage, the range would be ok I guess.
So refine speed, and weapons could make Kirov a vg aircraft.
-The Nuke Artillery, being the strongest unit in teh game could use some refinement, heres how. You could give it an AA weapon. It would be NUKE FLAG, ie it would shoot some sort of mini nukes in teh air(new animation and such) and this would do damage in a radius like FLAK does. The NUKE FLAK weapon could also be fired from teh same cannon that fires the standard weapons, and it is aimed up anyways. It could easily defeat a group of aircraft at a LONG range, but if you split your aircraft to go in opposite direction, it would make it less effective.(give it a long minimum range, cuz the cannon cannot aim up)
-Grand Cannon. I think the Grand Cannon could also fire some long range FLAK against aircraft or shells(does a lot of damage in a large radius, but slow ROF), it's range would be even longer than against the standard ground targets since it's firing lighter shells. It could destroy a lot of aircraft with the "FLAK" at longe ranges. It would of course have a long minimum range since the cannon cannot aim that high. This can also be over come by spliting your aircraft around. Of course, raise the price of the Grand Cannon, just keep the building time the same.
I think a did a pretty good job in SS when it came to creating unique units .
Posted 04 December 2004 - 03:30 PM
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