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Tractors Trailers and Deployeble Units


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#1 Slye_Fox

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Posted 05 November 2004 - 11:33 PM

I know tractors/trailers are possible, but how do you do it?

What I would like is, a single "tractor" unit, and trailer units. These units can connect and didconect from each other.

Also how do you make a unit deploy only when there is room?

#2 AdmiralGT

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Posted 09 November 2004 - 05:30 PM

For the deploying look at the Nuke Launcher from China. You'll notice it moves itself to a position it can actually deploy from.

Im not entirely sure on how you would connect and disconnect trailers. Im not entirely sure its possible to do trailers full stop other than just a simple OCL upgrade or Overlord module upgrade.

#3 Slye_Fox

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Posted 11 November 2004 - 09:30 AM

The Trailers thing is posible, I saw it done on a WW2 mod where an artillery pice was pulled by a tank.

I'll have a look at the Nuke Launcher code, thanks.

#4 Slye_Fox

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Posted 11 November 2004 - 10:05 PM

I looked through the nuke launcher code and dident find anything

#5 AdmiralGT

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Posted 11 November 2004 - 11:18 PM

The DeployStyleAIUpdate it what defines it being able to fire when packed or not. The art code is responsible for the animation of packing and unpacking.

#6 Slye_Fox

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Posted 12 November 2004 - 09:12 AM

  Behavior = DeployStyleAIUpdate ModuleTag_04
    Turret
      TurretTurnRate        = 80
      TurretPitchRate      = 80
      FirePitch            = 0            ; Instead of aiming pitchwise at the target, it will aim here
      AllowsPitch          = Yes
      RecenterTime          = 5000        ; how long to wait during idle before recentering
      ControlledWeaponSlots = PRIMARY SECONDARY
      NaturalTurretAngle    = 0
      InitiallyDisabled    = Yes
    End
    AutoAcquireEnemiesWhenIdle = No
    PackTime = 3333
    UnpackTime = 3333
    TurretsFunctionOnlyWhenDeployed = Yes
    TurretsMustCenterBeforePacking = Yes
    ManualDeployAnimations = Yes
  End



Is this what you mean?

#7 AdmiralGT

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Posted 12 November 2004 - 04:40 PM

Yes




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