Recruiting
#21
Posted 20 August 2006 - 12:44 AM
#22
Posted 20 August 2006 - 10:19 AM
#23
Posted 20 August 2006 - 03:36 PM
Edited by CPT.TIKER, 20 August 2006 - 03:37 PM.
#24
Posted 20 August 2006 - 04:01 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#25
Posted 21 August 2006 - 12:18 AM
#26
Posted 21 August 2006 - 03:09 PM
Cpt Drake has offered up a few things, Rosco and Gredinus have each given me some models (some very good ones too) but for the vast majority of the work Creator and I have been doing our own things all alone.
Creator and I share freely, but we don't directly work on each others projects too often. Usualy if we do its because there is a mutual unit that we both want improved, like the spider mechs or the StormTrooper androids.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#27
Posted 22 August 2006 - 12:30 AM
can u use their scripting or something?
#28
Posted 22 August 2006 - 12:47 AM
!pend in RA2 and 1 they had navy units
can u use their scripting or something?
Omg... Sorry if I sound too rude.
But ITS AN ENTIRELY DIFFERENT ENGINE!
Dude RA2 and 1 were more like 2d...
The hand has five fingers. Capable and strong. Able to both create and destroy
#29
Posted 22 August 2006 - 12:56 PM
RA1 was 2 d right?!pend in RA2 and 1 they had navy units
can u use their scripting or something?
Omg... Sorry if I sound too rude.
But ITS AN ENTIRELY DIFFERENT ENGINE!
Dude RA2 and 1 were more like 2d...
but RA2 was 3 d
#30
Posted 22 August 2006 - 02:14 PM
RA1 was 2 d right?
but RA2 was 3 d
It was a completely different engine. NOTHING can be ported over from the older games.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users