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#21 Striker26

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Posted 20 August 2006 - 12:44 AM

dude this is over a year old he probably doesnt need that help anymore

#22 -BD-

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Posted 20 August 2006 - 10:19 AM

Eej hunter gozer, je bent goeie modeler.. ken je me nog ik ben "Don.Omar" da ene gastje wat steeds spamde op de potds op jullie site hehe

#23 CPT.TIKER

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Posted 20 August 2006 - 03:36 PM

they still need ppl 2 do challenges and missions

Edited by CPT.TIKER, 20 August 2006 - 03:37 PM.


#24 Pendaelose

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Posted 20 August 2006 - 04:01 PM

we always welcome help. Modelers, mappers, and scripters are all extreamly usefull.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#25 CPT.TIKER

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Posted 21 August 2006 - 12:18 AM

so is any 1 helping because i really want the navy 2 work

#26 Pendaelose

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Posted 21 August 2006 - 03:09 PM

theres been no new help recruited in a very very long time.

Cpt Drake has offered up a few things, Rosco and Gredinus have each given me some models (some very good ones too) but for the vast majority of the work Creator and I have been doing our own things all alone.

Creator and I share freely, but we don't directly work on each others projects too often. Usualy if we do its because there is a mutual unit that we both want improved, like the spider mechs or the StormTrooper androids.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#27 CPT.TIKER

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Posted 22 August 2006 - 12:30 AM

pend in RA2 and 1 they had navy units
can u use their scripting or something?

#28 Ubermedic

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Posted 22 August 2006 - 12:47 AM

pend in RA2 and 1 they had navy units
can u use their scripting or something?

!
Omg... Sorry if I sound too rude.
But ITS AN ENTIRELY DIFFERENT ENGINE!
Dude RA2 and 1 were more like 2d...
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#29 CPT.TIKER

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Posted 22 August 2006 - 12:56 PM

pend in RA2 and 1 they had navy units
can u use their scripting or something?

!
Omg... Sorry if I sound too rude.
But ITS AN ENTIRELY DIFFERENT ENGINE!
Dude RA2 and 1 were more like 2d...

RA1 was 2 d right?
but RA2 was 3 d

#30 Pendaelose

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Posted 22 August 2006 - 02:14 PM

RA1 was 2 d right?
but RA2 was 3 d



It was a completely different engine. NOTHING can be ported over from the older games.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#31 prophet of the pimps

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Posted 27 August 2006 - 02:50 PM

RA2 was 2.5d. you can actually import the voxels into 3dmax and then rig it, and texture it to fit into generals..
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