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#1 Hostile

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Posted 18 December 2004 - 11:40 PM

Well, Tools are done besides the links for Bink and Goldwave. I need some ideas on what tutorials to start with. I've finished on how to extract a BIG file for BFME. I need some ideas on where to go next.

There are alot of differant directions to go from here. How to change locomotor info , how to change build cost and such. I need some priority subjects. What are the first and foremost important things to adjust at first?

#2 Detail

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Posted 19 December 2004 - 12:05 AM

You must start with a 'step by step guide to adding a new unit' :grin:

#3 Hostile

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Posted 19 December 2004 - 12:08 AM

Well I was gonna start at adjusting existing units. But well tackle that and I suppose the rest is easier huh?

#4 Detail

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Posted 19 December 2004 - 12:12 AM

If you look at it from a new modders point of view, most will be wanting to add that extra unit. Only the more experianced modder will want to adjust and balance the units.

#5 AdmiralGT

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Posted 19 December 2004 - 11:49 AM

As Detail says, I think the "Adding a new unit" is a good first tutorial, or even unlocking Sauron/Elrond/Unmounted Witch King for single player skirmish.

#6 Hostile

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Posted 19 December 2004 - 05:05 PM

I think that will be a great place to start for the ini files. For the beginner files I'd like to maybe start telling people where thing are even found.

I'm finding alittle trouble understanding even the basics myself.

#7 Guest_[Shin]_*

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Posted 02 February 2005 - 12:06 PM

Hi!

What about making a tutorial on how to make walls for Isengard/Modor?

Can you do that? ^_^

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#8 Guest_Lollerblader_*

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Posted 02 February 2005 - 07:00 PM

Hi!

What about making a tutorial on how to make walls for Isengard/Modor?

Can you do that?  ^_^

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<{POST_SNAPBACK}>



That would be really great

#9 Mastermind

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Posted 02 February 2005 - 07:21 PM

That will come when a tutorial on BSE editing is done. You have to edit the BSE files for Isengard/Mordor to add walls for them.
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#10 Hostile

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Posted 04 February 2005 - 04:31 PM

I suppose you could spawn the walls via an upgrade from the citadel. Would take some serious precision on the coordinates to place correctly. I'll have to look more into that. Not a bad idea.

#11 Lavskaegge

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Posted 05 February 2005 - 11:34 AM

I think u should make an tut where u explain how to add a new skin with an w3d.




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