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Polycount?


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#1 Boomerang Python

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Posted 24 December 2004 - 01:46 AM

Anyone know the polycount of a regular soldier in BFME?
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#2 Hostile

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Posted 24 December 2004 - 04:05 AM

1200-1500 polies.

#3 Boomerang Python

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Posted 24 December 2004 - 11:45 AM

Woah, great man great, this means i can add some badly needed things to my model then. ^^
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"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#4 Guest_Guest_*

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Posted 28 December 2004 - 12:31 AM

I think it can be a bit lower for some models - I'm looking at about 1K as a safer assumption for the 'swarmed' models unlike the forces of good model stuff. Or am I wrong?

#5 Hostile

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Posted 29 December 2004 - 04:29 PM

I don't think your wrong, depends how good your system is. My numbers reflect what I know the system can handle. To be honest I know it's alot higher than that.

I've only experienced lag once. Prob just cause I didn't reboot recently. It appears to be very efficient. I'm sure the pop cap has alot to do with it.

#6 AdmiralGT

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Posted 29 December 2004 - 07:50 PM

For me, the armies of the dead create a lot of slowdown formy comp. Admittedly I havent got the best pc in the world, but I would call it moderate. I think that however is just because of the particle effects involved in them. I dont get any slowdown from lots of units.

#7 Boomerang Python

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Posted 29 December 2004 - 08:12 PM

Anyone have the exact polycount of a.. lets say gondor footman?
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"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#8 the_kid

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Posted 30 December 2004 - 06:39 AM

I'm sure its easy to find out... just extract the w3d from the big file... load the w3d into gmax (with an importer naturally - 3rd age has the one I use and have at C&C Central for ren and gen) and run the polycounter. hell I may just do it right now. (havn't done any BFME modding yet, but I assume it isn't too much different)

EDIT: Seems these big files are different than Gen and ZH... FinalBig and XCC Mixer refuse to open w3d.big... I'm sure there is a program for it I just don't have it, maby I'll check the 3rd age for something.

EDIT AGAIN: YAY Reverse engineering... suprisingly I am slightly experienced in hex editing and cracking, so I had no trouble changing the file... and although Hostiles Tutorial did not say so, the hex code for "F" is 46. so you will wish to change that 36 I believe it is for 4 to 46 when editing in hex. now back to my evil doings of getting the poly count.

Edited by the_kid, 30 December 2004 - 06:51 AM.


#9 Mastermind

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Posted 30 December 2004 - 06:59 AM

XCC 1.43 opens the BFME .big's.
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#10 Hostile

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Posted 30 December 2004 - 07:02 AM

My tutorial is obsolete. Though the XCC file is relevant. Good cause was there from the start. I just didn't use it. Obviously I'm not a genius. But Olaf is.

HERE

Edited by Hostile, 30 December 2004 - 07:04 AM.


#11 the_kid

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Posted 30 December 2004 - 07:33 AM

lol, too many responces, I'm still editing my old post... now this is the new post :dry: although important information is above.

Seems BFME uses skeletons like Renegade did.

Cavalry polygons: 1034 polys per unit (unit not group)
Archers: 1000 polys per unit
Footsoldiers: 566 polys per unit - lol, I was a bit dissapointed with that one :)

#12 Boomerang Python

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Posted 30 December 2004 - 01:51 PM

crap that means ima have to lower the poly on my models.. :/
From around 1500 to 1100 or summit
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"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#13 Hostile

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Posted 30 December 2004 - 11:08 PM

I'd keep them right where you have them.

#14 Boomerang Python

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Posted 31 December 2004 - 01:11 AM

Right ill just keep em as they are for now then.
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"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#15 the_kid

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Posted 31 December 2004 - 07:08 AM

yeah, I highly dought you will have any trouble with just an additionall 400 polies...

#16 ComradeJ

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Posted 31 December 2004 - 10:48 AM

Yes, does anyone know when BFME would start lagging? My PC is pretty good and I've never seen it slow down on BFME, but I'm awfully dissapointed about the polycounts and skin sizes after playing Rome Total War before... And the numbers of units too, actually.
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#17 TheGuardian

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Posted 04 January 2005 - 04:05 AM

What do you use to make models?

#18 Hostile

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Posted 04 January 2005 - 04:10 AM

The 3rd Age

My site has a link to GMAX. This is a free 3d modeling program that you'll need to make your models. More importantly you also need RenX. This is an add on for GMAX that is specific for the formats that these games use. Generals/ZH, Renegade, BFME.

Orignally is was made for Renegade so you'll see alot of tools for it. But you'll need to export your models from RenX in W3d format.

That should give you a start. Photoshop would help. You'll see many tools there also.

What you need is near the bottom of the tools section.

Edited by Hostile, 04 January 2005 - 04:11 AM.


#19 ChrisV80

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Posted 11 January 2005 - 12:47 PM

Iam making a little modding guide about the modules poly's blablabla may it can help you

LOTR:BFME Modding Guide




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