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Modelling Aircraft


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#1 MadJammer

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Posted 02 January 2005 - 10:57 PM

I'm starting on my first model using RenX. It's an F4. I have a tutorial that uses the P38 as a teaching aircraft. Everything works fine until you reach the wings - this is where the tutorial comes in and out of play.

So after reaching the fuselage stage and being overwhelmed by blue dots and lines, I was curious as to what strategy other modellers used. Do you do the fuselage first? the wings? What do you save for last?

My main question however is - What approach do you find easiest to follow when you model an airplane?

When looking at the top view and you've selected,...say a hieght segements of 5, cap segments 3 and sides of 10, how can you distinguish which dots go on the belly of the plane and which go on the top?


:dry:

#2 killakanz

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Posted 02 January 2005 - 11:47 PM

I just do whatever I feel needs doing next.
If there's too many lines or dots obscuring the blueprints, I just hide parts of the model that's finished (select object, right click then hide selected. Once done you just right click again and hit unhide all)
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#3 Slye_Fox

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Posted 02 January 2005 - 11:51 PM

I model using all 4 veiws,
left, front, top and perspective

#4 MadJammer

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Posted 03 January 2005 - 09:15 PM

One of the problems I'm facing. I take all 3 views and modify them so that each has the same width, height and length (where applicable), and then place them in gmax/RenX. When I begin working on constructing the aircraft, the work I do lines up on the front and side views just fine, but it's always off just a tad on the top view.

Another thing that I'm curious about is - when you're modelling an aircraft, do you try to have a vertex line on every line of the image or just the outline?




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