Beta bug report
#41
Posted 10 April 2005 - 12:51 PM
#42
Posted 04 May 2005 - 09:05 AM
ok you sure it anit just your comp i havent had 1 yet
And what is the go with the Mod Manager it says that version 2 is out but i only have version 1.4
#43
Posted 04 May 2005 - 08:10 PM
Edited by FS-21, 04 May 2005 - 08:10 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#44
Posted 03 November 2005 - 09:51 PM
#45
Posted 04 November 2005 - 08:00 AM
Prerequisite: Soviet Construction Yard & Soviet Tech Center
Cost: 2500
Armor: concrete
Build Limit=1
Notes:
The Soviet Iron Curtain Device can make a group of vehicles invulnerable in a little period of time but kill in the act any infantry. Now is a Secret Superweapon in Multiplayer games & avalaible in Single player.
IMPORTANT: Now is a Secret Superweapon in Multiplayer games & avalaible in Single player.
Well, this ultimate line is false now because isn't a Secret Superweapon but in the next versión will be avalaible again (only in the RP mod expansion, in the mod without expansion will continue disabled).
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#46
Posted 04 November 2005 - 05:02 PM
#47 Guest_Mannen911_*
Posted 30 October 2006 - 11:03 AM
#48
Posted 30 October 2006 - 12:11 PM
Because I never saw your problem...
Tell me more about what game mode and other details that can help to find what happened with you
Edited by FS-21, 30 October 2006 - 01:18 PM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#49
Posted 31 October 2006 - 08:56 AM
Besides that, this mod rock! Thumbs up for it.
#51
Posted 01 November 2006 - 06:40 AM
But I think NOD need a Mobile AA Armor Unit for Rocket Infantry`s too vulnerable and Stealth Tank`s too late >_<
Soon Moon`s Minions will overnumber the enemy!
#52
Posted 01 November 2006 - 05:37 PM
#54 Guest_Guest_*
Posted 22 November 2006 - 01:20 PM
#55
Posted 13 February 2009 - 06:24 PM
GDI tanks are not visiple in Yuri's tank bunker
GDI can build a lot of Moumontth MK2
#56
Posted 17 February 2009 - 08:31 PM
GDI Carryall? is a game bug :-/GDI transport plane can carry ships such as Drednout
Mammoth tanks?GDI tanks are not visiple in Yuri's tank bunker
Isn't a bug. There are a lot of counters.GDI can build a lot of Moumontth MK2
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#57
Posted 18 February 2009 - 05:41 AM
YesMammoth tanks?GDI tanks are not visiple in Yuri's tank bunker
Also, computer can build buildings that he can't normaly build (refinery from other side, power station). Once he made my unit that according to the rules can't be build by the player at all =/
I found some unused voxels and code in your mode, such as deployed Kirov. What is this? And why you didn't activated Nod Chopper. I found him in rules.ini but I can't build him.
#58
Posted 18 February 2009 - 11:26 AM
This was solved in the development version that used RP 1.10 (now is a bit obsolete) by the creation of a pseudo 4º side, GDI and Nod using that 4º side, solving the problem of Refineries (because they use the same graphics) but 1 of those 2 should still use the old hack with the power plants.
That code of deployed Kirovs were designed to repair them in ground or in some cases to be protected of the anti-air attacks.
Nod Chopper? Nod not have Choppers, the only units are the harpy (codename "APACHE") and Banshee like in TS...
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#59
Posted 20 April 2009 - 06:53 PM
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