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#21 Mig Eater

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Posted 26 January 2005 - 04:44 PM

I was thinking of using upgrades for the Superweapons as bases can get big enough as they are already & I don’t want to make it any more worse by adding new buildings...


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#22 Allied General

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Posted 27 January 2005 - 09:53 AM

would work for chrono, iron curtain, genetic, paradrops but i'm not really sure on weather, nuke variants.

also you obviously get no warning voices :cool:
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#23 Mig Eater

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Posted 27 January 2005 - 12:49 PM

The warning voices are no prob as the eva voices are removed in D-day


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#24 Allied General

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Posted 27 January 2005 - 01:48 PM

but how will you inform the players of stuff :cool:
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#25 Andre27

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Posted 27 January 2005 - 03:06 PM

Why warn them. They just need to be prepared.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#26 Allied General

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Posted 27 January 2005 - 03:10 PM

its a nice audio touch like base under attack, repairing, superweapon ready, etc
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#27 Mig Eater

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Posted 27 January 2005 - 05:46 PM

I hate them my self & all ways have them turned off. Any way you still get markers on the radar when a unit/building is attacked...


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#28 DaEm0NuL

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Posted 27 January 2005 - 06:13 PM

So for example if you have a V1 you can upgraded to a v2 ?

#29 Allied General

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Posted 28 January 2005 - 10:34 AM

upgrades r 4 buildings, its not generals.

shame just seems odd :rolleyes:
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#30 Major_Gilbear

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Posted 28 January 2005 - 11:52 AM

So for example if you have a V1 you can upgraded to a v2 ?


No, and I don't know how you arrived at that conclusion either?!?! We've just said you cant :rolleyes: .

Anyway, the V1 and V2 were completely different; it would be like upgrading a Tiger 1 to a Tiger 2! (Also impossible before you ask).

Edited by Major_Gilbear, 28 January 2005 - 11:53 AM.


#31 DaEm0NuL

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Posted 28 January 2005 - 07:18 PM

I was not refering to the unit indeed for example you have V1 ramp you can build a v1 or a v2 on that ramp. That`s what i was refering to. Sorry if i didn't made my self clear

#32 Mig Eater

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Posted 04 February 2005 - 06:01 PM

You could do that but realistically the V1 & V2 used completely different launching methods so it would look very wrong...


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#33 DaEm0NuL

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Posted 04 February 2005 - 07:13 PM

Ok . No visiual upgrades .

#34 Mig Eater

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Posted 17 February 2005 - 02:11 PM

I have decided to add upgrades to the aircraft hanger, they will mainly be for the super weapons (spy plane, paradrop, airstrike, etc) but should be pretty fun & also save space in the already very large bases

Not all super weapons will be upgrades tho, the V2 will get it’s own building & some sides will have there super weapons as part of there research centre (battle lab).


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#35 wilmet

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Posted 18 February 2005 - 05:16 PM

I like the sound of having spy planes and other stuff that you can call in. :)
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#36 Ash

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Posted 17 March 2005 - 08:43 PM

Sorry to revive an old topic, but...


Warning sounds.

What's wrong with a good old Air-raid siren (loud enough to hear when not directly viewing your base, but subtle enough that if you're busy you might not stop to pay attention to it like 'Our Base Is Under Attack')? :unsure: Historically accurate, and VERY cool sounding.

Probably this has been chewed over a zillion times and will result in me getting a resounding 'NO simultaneously from MiG, MG, AG and Andre.

But I think it'd be cool.

#37 Andre27

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Posted 17 March 2005 - 08:49 PM

A siren is interesting, but it can also become annoying very very fast (just check Blitz 1).

As far as i'm concerned this idea is open for debate.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#38 Ash

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Posted 17 March 2005 - 08:54 PM

So can 'Unit Lost' :unsure:

So I'm glad he removed the EVA voices. Will be nice to just hear music and units blowing the crap outta one another, but I never played blitz 1, so I can't really comment on that.

#39 Mig Eater

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Posted 17 March 2005 - 11:48 PM

lol, I added an Air-raid siren ages ago. It sounds whenever an enemy plane is over your base...

The building that used it tho has been removed (airfield tower) but I'll probably re-add it to the hanger when I get round to making the new Gfx for it.


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