Jump to content


Photo

D-Day Build Categories


  • Please log in to reply
38 replies to this topic

#21 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 26 January 2005 - 04:44 PM

I was thinking of using upgrades for the Superweapons as bases can get big enough as they are already & I don’t want to make it any more worse by adding new buildings...


Posted Image
Posted Image


#22 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,918 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 27 January 2005 - 09:53 AM

would work for chrono, iron curtain, genetic, paradrops but i'm not really sure on weather, nuke variants.

also you obviously get no warning voices :cool:
Posted Image

#23 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 27 January 2005 - 12:49 PM

The warning voices are no prob as the eva voices are removed in D-day


Posted Image
Posted Image


#24 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,918 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 27 January 2005 - 01:48 PM

but how will you inform the players of stuff :cool:
Posted Image

#25 Andre27

Andre27

    Crazy Forum Cat

  • Hosted
  • 2,595 posts

Posted 27 January 2005 - 03:06 PM

Why warn them. They just need to be prepared.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


Posted Image

- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#26 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,918 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 27 January 2005 - 03:10 PM

its a nice audio touch like base under attack, repairing, superweapon ready, etc
Posted Image

#27 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 27 January 2005 - 05:46 PM

I hate them my self & all ways have them turned off. Any way you still get markers on the radar when a unit/building is attacked...


Posted Image
Posted Image


#28 DaEm0NuL

DaEm0NuL

    Gameing my life to the end of it

  • Members
  • 568 posts
  • Location:Romania, Bacau

Posted 27 January 2005 - 06:13 PM

So for example if you have a V1 you can upgraded to a v2 ?

#29 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,918 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 28 January 2005 - 10:34 AM

upgrades r 4 buildings, its not generals.

shame just seems odd :rolleyes:
Posted Image

#30 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 28 January 2005 - 11:52 AM

So for example if you have a V1 you can upgraded to a v2 ?


No, and I don't know how you arrived at that conclusion either?!?! We've just said you cant :rolleyes: .

Anyway, the V1 and V2 were completely different; it would be like upgrading a Tiger 1 to a Tiger 2! (Also impossible before you ask).

Edited by Major_Gilbear, 28 January 2005 - 11:53 AM.


#31 DaEm0NuL

DaEm0NuL

    Gameing my life to the end of it

  • Members
  • 568 posts
  • Location:Romania, Bacau

Posted 28 January 2005 - 07:18 PM

I was not refering to the unit indeed for example you have V1 ramp you can build a v1 or a v2 on that ramp. That`s what i was refering to. Sorry if i didn't made my self clear

#32 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 04 February 2005 - 06:01 PM

You could do that but realistically the V1 & V2 used completely different launching methods so it would look very wrong...


Posted Image
Posted Image


#33 DaEm0NuL

DaEm0NuL

    Gameing my life to the end of it

  • Members
  • 568 posts
  • Location:Romania, Bacau

Posted 04 February 2005 - 07:13 PM

Ok . No visiual upgrades .

#34 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 17 February 2005 - 02:11 PM

I have decided to add upgrades to the aircraft hanger, they will mainly be for the super weapons (spy plane, paradrop, airstrike, etc) but should be pretty fun & also save space in the already very large bases

Not all super weapons will be upgrades tho, the V2 will get it’s own building & some sides will have there super weapons as part of there research centre (battle lab).


Posted Image
Posted Image


#35 wilmet

wilmet

    muscles from brussels ?

  • Members
  • 792 posts
  • Location:Brussels

Posted 18 February 2005 - 05:16 PM

I like the sound of having spy planes and other stuff that you can call in. :)
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#36 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 17 March 2005 - 08:43 PM

Sorry to revive an old topic, but...


Warning sounds.

What's wrong with a good old Air-raid siren (loud enough to hear when not directly viewing your base, but subtle enough that if you're busy you might not stop to pay attention to it like 'Our Base Is Under Attack')? :unsure: Historically accurate, and VERY cool sounding.

Probably this has been chewed over a zillion times and will result in me getting a resounding 'NO simultaneously from MiG, MG, AG and Andre.

But I think it'd be cool.

#37 Andre27

Andre27

    Crazy Forum Cat

  • Hosted
  • 2,595 posts

Posted 17 March 2005 - 08:49 PM

A siren is interesting, but it can also become annoying very very fast (just check Blitz 1).

As far as i'm concerned this idea is open for debate.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


Posted Image

- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#38 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 17 March 2005 - 08:54 PM

So can 'Unit Lost' :unsure:

So I'm glad he removed the EVA voices. Will be nice to just hear music and units blowing the crap outta one another, but I never played blitz 1, so I can't really comment on that.

#39 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 17 March 2005 - 11:48 PM

lol, I added an Air-raid siren ages ago. It sounds whenever an enemy plane is over your base...

The building that used it tho has been removed (airfield tower) but I'll probably re-add it to the hanger when I get round to making the new Gfx for it.


Posted Image
Posted Image





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users