Posted 04 January 2004 - 06:45 PM
Welcome to the Origin Forums.
Posted 04 January 2004 - 07:01 PM
Ill inform my teammembers and the lets get started
Posted 04 January 2004 - 07:05 PM
Too cute! | Server Status: If you can read this, it's up |
Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
Posted 04 January 2004 - 07:07 PM
Posted 04 January 2004 - 07:53 PM
Posted 05 January 2004 - 06:00 PM
Just read your little info thread, all sounds nice.
There's been a few people talk about a TD mod but yours is the first i've ever seen that actually got started.
I was a big TD and RA1 fan shame I can't find the bloody things lol.
Posted 06 January 2004 - 11:07 PM
I think Kwartjuh actually started planning this mod even before Generals was 'unofficialy' released ... I know I had started modding a few days after release.. but that was all crap back then, this time it's serious
Posted 07 January 2004 - 11:44 AM
Im gonna finish the site up so we can get that going too.
Posted 12 January 2004 - 05:34 PM
Posted 12 January 2004 - 06:03 PM
You could have a "Tiberian Mine" (replaces supply pile) or replace the supply crates with tiberian and place lots arund the map.
Posted 26 January 2004 - 06:30 PM
I heard its possible to extract all models from Renegade (in w3D format) and put them into Generals. It has been done before with the Orca-skin for Generals. I heard its possible to do that with the buildings too. Maybe that would spare you some work.
Good luck with your mod
Posted 27 January 2004 - 04:12 PM
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