Welcome
#2
Posted 04 January 2004 - 07:01 PM
Ill inform my teammembers and the lets get started
#3
Posted 04 January 2004 - 07:05 PM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#4
Posted 04 January 2004 - 07:07 PM
#6
Posted 05 January 2004 - 06:00 PM
Just read your little info thread, all sounds nice.
There's been a few people talk about a TD mod but yours is the first i've ever seen that actually got started.
I was a big TD and RA1 fan shame I can't find the bloody things lol.
#7
Posted 06 January 2004 - 11:07 PM
I think Kwartjuh actually started planning this mod even before Generals was 'unofficialy' released ... I know I had started modding a few days after release.. but that was all crap back then, this time it's serious
#8
Posted 07 January 2004 - 05:28 AM
#9
Posted 07 January 2004 - 11:44 AM
Im gonna finish the site up so we can get that going too.
#11
Posted 12 January 2004 - 06:03 PM
You could have a "Tiberian Mine" (replaces supply pile) or replace the supply crates with tiberian and place lots arund the map.
#12 Guest_JrSlavik_*
Posted 26 January 2004 - 06:30 PM
I heard its possible to extract all models from Renegade (in w3D format) and put them into Generals. It has been done before with the Orca-skin for Generals. I heard its possible to do that with the buildings too. Maybe that would spare you some work.
Good luck with your mod
#13
Posted 26 January 2004 - 08:36 PM
#14 Guest_JrSlavik_*
Posted 27 January 2004 - 04:12 PM
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