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Help with changing the MP spellbook from 8 to 12


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#1 KillerI8I

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Posted 26 January 2005 - 06:37 PM

wel I were changing the MP spellbook as i like it long and big :blink:
but now after I got all 12 button's in i only had 8 visible ingame becouse of the .wnd or something how do i make it actualy have 12 button's in MP just like in SP
i changed 3 line's in the playertemplate file all to normal good and evil for now and seemed to work nicely.. but except of the button's.. ;)

#2 Hostile

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Posted 26 January 2005 - 07:23 PM

well I were changing the MP spellbook as i like it long and big  :cool:
but now after I got all 12 button's in i only had 8 visible ingame becouse of the .wnd or something how do i make it actualy have 12 button's in MP just like in SP
i changed 3 line's in the playertemplate file all to normal good and evil for now and seemed to work nicely.. but except of the button's.. :huh:

<{POST_SNAPBACK}>

Well the 12 button GUI is for single player. The 8 button is for MP. Deezire did figure out how to make the 12 spell part usable for MP. I would seem obvious to me that you have to copy the single player code and assign it accordingly.

#3 KillerI8I

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Posted 26 January 2005 - 10:21 PM

allright
i'll try that tomorrow then.. or somewere this week,
i'm a bit busy with a lot of other thing's but wasnt aware about 3rdage website
[3rdage is also a lotr game]

EDIT: u know wich code i have to copy/paste

Edited by KillerI8I, 26 January 2005 - 10:22 PM.


#4 Hostile

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Posted 30 January 2005 - 09:29 PM

AdmiralGT and I were talking and am thinking it may be in a script from worldbuilder, and connected somehow to choosing the correct wnd for SP and MP. More research is necessary.

Ultimately it may not be possible without making a whole new MP wnd using the SP.

(EDIT) From what Skywaters let on it's all about Goodspellbook refered as apossed to Factionspellbook. I will have to test tomorrow.




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