Tibed 2
Started by Lavskaegge, Jan 31 2005 03:29 PM
5 replies to this topic
#1
Posted 31 January 2005 - 03:29 PM
Is there some kind of newbie guide for tibed 2? as I want to be able to add new textures and models to bfme.
I have the program and everything im just looking for some directions and tips.
I have the program and everything im just looking for some directions and tips.
#2
#3
Posted 31 January 2005 - 03:56 PM
tnx btw how is it going with the final tutorial?.
Edited by Lavskaegge, 31 January 2005 - 04:06 PM.
#4
Posted 31 January 2005 - 04:10 PM
Well AdmiralGT had a paperdue to day so I'm sure he's just getting started on it. I'm looking forward to it also. I have something else I'm working on to supplement that if I can get it to work. I'll keep that a surprise for now till it's tested thouroughly.
Save the environment, use green text
Some Bullshit Somewhere
#5
Posted 31 January 2005 - 04:16 PM
wiie ok. I love ure sites and I think ure tutorials are very easy to follow.
I heard that theres someone whos making an assetbuilder. hope that its going to be a easier program to use than tibed.
I heard that theres someone whos making an assetbuilder. hope that its going to be a easier program to use than tibed.
#6
Posted 31 January 2005 - 05:44 PM
My thoughts exactly. His name is Sy, we all know that. Being able to simply add another asset to the asset.dat file will be alot easier than the current method.
Save the environment, use green text
Some Bullshit Somewhere
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