Lots of turrests, secondary base ? Turrets build before barracks ?
Seems I completly differ in my oppinion on how a good AI should work.
A good player rarely needs any turrets and only a secondary base if the first one was destroyed. Building lots of turrets and a secondary base is a waste of resources IMO. I know that you disagree Thudo, so it seems best I will do my own set of AI instructions. I will let you know anything that I find and post here to show my improvements. Since my time is limited its more likely though that I will mod the mod to my likings.
I think the AI mod project should fix existing things first before overloading defense. Look at this :
wraith_vypers = { eldar_squad_farseer = 1, eldar_squad_bonesinger = 0, eldar_guardian_squad = 3, eldar_squad_banshees = 2, eldar_squad_dark_reapers = 4, eldar_squad_falcon_grav_tank = 2, eldar_squad_fire_prism = 1, eldar_squad_grav_platform = 3, eldar_squad_grav_platform_brightlance = 3, eldar_squad_rangers = 2, eldar_squad_seer_council = 1, eldar_squad_vypers = 3, eldar_squad_warp_spider = 4, eldar_squad_wraithlord = 4, }
Very bad squad limits for eldars it will choose 1 in 4. The corresponding file is full of
bad limits. These limits shouldn't be fixed but variable depending on map size/opponent. A reflexive AI is more important than building any defense IMO.
Just my 2c, no offense.