Check out the AI mod threat at relics forum. We should gather questions and send em in one heap, its better than scattering them individually.
Relic AI coder BigFoot is online
Started by LarkinVB, Feb 02 2005 01:56 PM
6 replies to this topic
#2
Posted 02 February 2005 - 02:33 PM
I've already fired off a reply (yes its big but I will try not to overload him as he's a paid dev). Here is the thread:
http://forums.relicn...ed=1#post804331
The biggest question of all: Documenting the game's API to find AI calls to various elements of the game. Doing so will unlock some of the game's more advanced functions. Tacit mentioned they were trying to put something together. <fingers crossed>
http://forums.relicn...ed=1#post804331
The biggest question of all: Documenting the game's API to find AI calls to various elements of the game. Doing so will unlock some of the game's more advanced functions. Tacit mentioned they were trying to put something together. <fingers crossed>
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#4
Posted 02 February 2005 - 10:25 PM
Looks like we should accelerate our efforts. With that recent ability graciously coded by Larkin to fortify the closest LP to an enemy, I think we could probably expose our full work to all. However, I'd rather like to give it to you folks, you play it for a nite on 1vs1, 2vs2, and up to see how it goes. I think its pretty damn fab now and a solid v1.0 for about 3-4 weeks solid work.
I'll prepare the front-end panel.. submit the latest build + all changes made (Total Commander here we come!!) and we'll have it synch'ed up with everyone else. I'll make sure there are no AI Execution errors or what not.
Since I tested the AI on HARDER-INSANE with 4 Human and 2-3 AIs and it worked flawlessly then I believe we are good to go for MP. Whewww! That was a nail-biter!
I'll prepare the front-end panel.. submit the latest build + all changes made (Total Commander here we come!!) and we'll have it synch'ed up with everyone else. I'll make sure there are no AI Execution errors or what not.
Since I tested the AI on HARDER-INSANE with 4 Human and 2-3 AIs and it worked flawlessly then I believe we are good to go for MP. Whewww! That was a nail-biter!
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#6
Posted 03 February 2005 - 04:16 PM
I do hope he continues talking. It was an important first step but other than #4 it was information we already knew. I guess we need API docs in order to work it out ourselves. Still.. so glad the effort of asking Tacit and Deggy paid off. At least we have a dev-scripter in our midst. Very thankful of that!
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
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