Jump to content


Photo

Relic AI coder BigFoot is online


6 replies to this topic

#1 LarkinVB

LarkinVB

    title available

  • Members
  • 1,488 posts

Posted 02 February 2005 - 01:56 PM

Check out the AI mod threat at relics forum. We should gather questions and send em in one heap, its better than scattering them individually.

#2 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 02 February 2005 - 02:33 PM

I've already fired off a reply (yes its big but I will try not to overload him as he's a paid dev). Here is the thread:

http://forums.relicn...ed=1#post804331

The biggest question of all: Documenting the game's API to find AI calls to various elements of the game. Doing so will unlock some of the game's more advanced functions. Tacit mentioned they were trying to put something together. <fingers crossed>
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#3 Corsix

Corsix

    Code Monkey

  • Hosted
  • 290 posts
  • Location:Berkeley, UK
  • Projects:DoW AI, DoW Mod Studio
  •  Blue Text :)

Posted 02 February 2005 - 05:08 PM

Seems like a good time to make our first public release; show him what we've done so far.
Posted Image

#4 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 02 February 2005 - 10:25 PM

Looks like we should accelerate our efforts. With that recent ability graciously coded by Larkin to fortify the closest LP to an enemy, I think we could probably expose our full work to all. However, I'd rather like to give it to you folks, you play it for a nite on 1vs1, 2vs2, and up to see how it goes. I think its pretty damn fab now and a solid v1.0 for about 3-4 weeks solid work.

I'll prepare the front-end panel.. submit the latest build + all changes made (Total Commander here we come!!) and we'll have it synch'ed up with everyone else. I'll make sure there are no AI Execution errors or what not.

Since I tested the AI on HARDER-INSANE with 4 Human and 2-3 AIs and it worked flawlessly then I believe we are good to go for MP. Whewww! That was a nail-biter!
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#5 Corsix

Corsix

    Code Monkey

  • Hosted
  • 290 posts
  • Location:Berkeley, UK
  • Projects:DoW AI, DoW Mod Studio
  •  Blue Text :)

Posted 03 February 2005 - 04:10 PM

BigFoot shure does help :sad:
Posted Image

#6 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 03 February 2005 - 04:16 PM

I do hope he continues talking. It was an important first step but other than #4 it was information we already knew. I guess we need API docs in order to work it out ourselves. Still.. so glad the effort of asking Tacit and Deggy paid off. At least we have a dev-scripter in our midst. Very thankful of that!
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#7 LarkinVB

LarkinVB

    title available

  • Members
  • 1,488 posts

Posted 03 February 2005 - 04:31 PM

As long as he does answer all my questions I'll be happy. I doubt any API docs will ever be revealed.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users