I know this has been ongoing but I don't get it: I tried running DoW without any mods and yet I still get these errors in the console.. weird..
They don't effect anything as the AI still uses these upgrades or weapons.. Just want to start cleaning up the AI startiup. If anyone wants the console log before the above screen then I can provide it as well as they are also some errors there too.
examples
MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Shared_Textures\%TEXTURE-LEVEL%'
MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Sound\%SOUND-LEVEL%'
MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Whm\%MODEL-LEVEL%'
and..
RENDER ANIM -- Art/EBPs/: Unable to open file!
These don't seem to effect anything during the AI testing. Haven't seen anything or witnessed any crashes. Just wondering what gives?
Bizzare AI Startup errors that don't effect game.
Started by thudo, Feb 04 2005 04:07 PM
3 replies to this topic
#1
Posted 04 February 2005 - 04:07 PM
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#2
Posted 04 February 2005 - 04:14 PM
These three:
MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Shared_Textures\%TEXTURE-LEVEL%' MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Sound\%SOUND-LEVEL%' MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Whm\%MODEL-LEVEL%'Are becuase the release version of the game stores its data in SGAs, whereas the devel version has it in folders.
#3
Posted 04 February 2005 - 04:20 PM
Makes sense. Still seems silly they never cleaned that up although it means nothing for the release candidate. Its probably easy enough to specify in the "W40k.module" file the area:
and either point them elsewhere or hmmm.. maybe its best not to fiddle when its really not broken in the big picture.
;; ////////////////////////////////////////////////////////////////// ;; List of folders to map for this MOD ;; order is important - the first Archives registered will be scanned for files first DataFolder.1 = Data DataFolder.2 = Data_Shared_Textures\%TEXTURE-LEVEL% DataFolder.3 = Data_Sound\%SOUND-LEVEL% DataFolder.4 = Data_Whm\%MODEL-LEVEL% ;; ////////////////////////////////////////////////////////////////// ;; List of archives to load for this MOD ;; order is important - the first Archives registered will be scanned for files first ArchiveFile.1 = W40kData ArchiveFile.2 = W40kData-SharedTextures-%TEXTURE-LEVEL% ArchiveFile.3 = W40kData-Sound-%SOUND-LEVEL% ArchiveFile.4 = W40kData-Whm-%MODEL-LEVEL%
and either point them elsewhere or hmmm.. maybe its best not to fiddle when its really not broken in the big picture.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#4
Posted 05 February 2005 - 06:56 AM
I get those too, always had them in every mod not matter how big or small it was at the time. Put it down to unfixed bugs and ignored it. Never had a problem.
The game just checks the mod folder first then checks the official folder and finds those files.
Have a looksy.
The game just checks the mod folder first then checks the official folder and finds those files.
Have a looksy.
16:49:42.9 MOD -- (mod manager) roguetrader, 1.1b 16:49:42.9 MOD -- (mod manager) Warning, failed to load archive 'roguetrader\W40kData.sga' 16:49:42.9 MOD -- (mod manager) Warning, failed to load archive 'roguetrader\W40kData-SharedTextures-Full.sga' 16:49:42.9 MOD -- (mod manager) Warning, failed to load archive 'roguetrader\W40kData-Sound-Low.sga' 16:49:42.9 MOD -- (mod manager) Warning, failed to load archive 'roguetrader\W40kData-Whm-Low.sga' 16:49:42.9 MOD -- (mod manager) Warning, failed to load archive 'roguetrader\Locale\english\W40kDataLoc.sga' 16:49:42.9 MOD -- (mod manager) Warning, failed to load archive 'roguetrader\Locale\english\W40kData-Sound-Speech.sga' 16:49:43.1 MOD -- (mod manager) Warning, failed to open folder 'roguetrader\Data_Shared_Textures\%TEXTURE-LEVEL%' 16:49:43.1 MOD -- (mod manager) Warning, failed to open folder 'roguetrader\Data_Sound\%SOUND-LEVEL%' 16:49:43.1 MOD -- (mod manager) Warning, failed to open folder 'roguetrader\Data_Whm\%MODEL-LEVEL%' 16:49:43.1 MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Shared_Textures\%TEXTURE-LEVEL%' 16:49:43.1 MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Sound\%SOUND-LEVEL%' 16:49:43.1 MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Whm\%MODEL-LEVEL%' 16:49:55.7 GAME -- Using player profile Giskard 16:50:50.6 Skirmish - loading badge 'chaos_marine_race/EmpororsChildren' for player (0) 16:50:50.6 Skirmish - loading banner 'chaos_marine_race/EmperorsChildren' for player (0) 16:50:50.6 Skirmish - loading badge 'space_marine_race/spacewolves' for player (1) 16:50:50.6 Skirmish - loading banner 'space_marine_race/SpaceWolves' for player (1) 16:50:50.6 Skirmish - loading badge 'chaos_marine_race/NightLords' for player (2) 16:50:50.6 Skirmish - loading banner 'chaos_marine_race/NightLords' for player (2) 16:50:50.6 Skirmish - loading badge 'space_marine_race/ultramarines' for player (3) 16:50:50.6 Skirmish - loading banner 'space_marine_race/UltraMarine' for player (3)
Edited by giskard, 05 February 2005 - 06:58 AM.
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