Multiplayer Scripting/Prepositioned Assets?
Posted 07 February 2005 - 06:15 PM
I'm a newbie at C&C Gen's ZH editing.
Been fighting this issue for a few weeks now. Here's what I want to do:
Create a multiplayer map where:
-there's no resource gathering
-players start with lots of units
-I can script things like "If a unit owned by player 1, 2, 3, or 4 enter this area, then give that player X points and remove that unit"
My problems are these:
-I can't get units to be owned by a player at the start of a game - they just sit there, unowned
-I can't seem to get even the most basic of scripts to work in a multi game. I've tried every tutorial I can find and read/re-read the guide that EA put out for the worldbuilder. Nothing seems to work... it's as if my scripts are being ignored.
I may be doing something fundamentally wrong here... after I finish a script, does it need to be exported? Am I supposed to create units via script (instead of pre-position them)? Help!
Posted 17 July 2005 - 04:41 AM
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Boss Generals lead designer
Posted 14 May 2012 - 02:03 PM
I didnt notice the year, holy cow
Edited by Babasparks, 14 May 2012 - 02:03 PM.
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