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Bugs, Glitches and Inconsistencies


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#1 Beowulf

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Posted 20 February 2005 - 09:51 PM

List as many as you can find so I can fix them all for the next release. I know there are a few mentioned in a few threads and I'll have those fixed in one go when the rest are posted.

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#2 Beowulf

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Posted 21 February 2005 - 06:07 PM

I'm not doing this for my health you know. Come on, I know these things exist but I don't know what they are. HELP ME OUT HERE. :p

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#3 radaral

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Posted 21 February 2005 - 11:52 PM

the prism tank damages the buildings into red on first hit, just read my thread.

http://forums.revora...showtopic=16658

Edited by radaral, 21 February 2005 - 11:53 PM.


#4 Beowulf

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Posted 04 March 2005 - 07:25 PM

Bit of an update... Most problems worked out. Not seeing any more... Still trying to fix Boris' Jesus Act... :grin:

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#5 radaral

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Posted 14 March 2005 - 01:15 AM

Bit of an update... Most problems worked out. Not seeing any more... Still trying to fix Boris' Jesus Act... :p

<{POST_SNAPBACK}>


instead of making him able to go on water, give him a faster rate of fire.

#6 Guest_Spammer Genius "Ultimate N0_*

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Posted 19 April 2005 - 04:47 AM

I'm not doing this for my health you know. Come on, I know these things exist but I don't know what they are. HELP ME OUT HERE. :dry:

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The buildings give no indication that they are veteran or elite. I aimed for getting the beta version of this (again... I thoroughly enjoyed the nuke cannon... :) ) specifically for the naval maps wherein my flak turrets or chaingun turrets would elite really fast. Also the grand cannon eliting in the lower left corner of Start Point 2 of Tsunami, and the insanely mighty pillboxes of death for those irritating infantry rushes or vehicle rushes one of my buds loves so much to do. If indeed they do have veterancy, I'd like to have some kind of indicator please. Also, I'd like to see a spy for all sides, like it was a while back with the Spy(allied), KGB(Soviet), and Psychic Spy for Yuri(was invisible to radar, could be seen by certain stuff). If I really am talking about an old mod with a different name, I apologize because I last played over a year ago and SS was one of my fave mods, next to DeeZire.
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#7 Guest_joe_*

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Posted 04 September 2005 - 06:55 PM

Sorry if no one cares anymore but i just got this mod. I like it alot but there is on tiny problem with your "Laser drone". When it goes over water sometimes it gets stuck and can only go in water. I think i know why becuase i have Tibed and i mod i little to. If you used tibed to mod them then this will be easy to fix. The drones movement zone isnt set to Amphibious. This means it can hover above water but when it goes in water it cant get out. Sorry for complaining at such a small thing but you did say every bug. I hope this helps you ;)

#8 Andre27

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Posted 04 September 2005 - 07:05 PM

Thx for reporting. B.t.w. if you're interested in modding.. get rid of TibEd and start using wordpad. ;)

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#9 Beowulf

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Posted 04 September 2005 - 08:11 PM

That's a new bug. Now I just need to get this mod done. ;)

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#10 Guest_joe_*

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Posted 05 September 2005 - 12:28 PM

ok then but im lazy and tibed is easier. If someone can tell me how to get new models and use them with tibed that would be helpful. It says it wants Xif unit files. WHATS AN XIF UNIT. :ohmy:

#11 Margwapogi

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Posted 09 September 2005 - 03:43 PM

hi there! i just got this mod. and so far this is the most balanced mod i had downloaded with many new tremendously cool units. great work guys!

but i noticed that some voices of the units are missing. some helicopters' shadows are like moving pointed stars. you might wanna enhance it a little. when the allies have soviet barracks and train boris, he has missing cameo and i can't seem to find him anywhere right after he is finished training from the barracks. he's supposed to be just around the barracks right? but i can seem to find him there. he's gone missing in action! and some buildings in sudden strike maps are broken. in some maps, naval yards are not included in the buildable structures eventhough there is plenty of water for your navy. and i can't seem to finish the game because everytime i play it, it either gives internal errors or it just hangs.

by the way, do you ever consider fighter planes with air to air missiles for all the sides? the fox fighter of the soviets is too expensive compared to the weapon of the original kirov or the tesla bomber. and the yuri strafer is too overpriced! please add another fighter available for both yuri factions. as you may have noticed, i am a big fan of aircrafts!

thanks for hearing me out and i do believe that you change how the game should be played because of this mod. I will be one of the many fans who will be waiting for the updated version of this mod!

#12 Margwapogi

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Posted 10 September 2005 - 08:06 AM

After I read your website I found out that the Fox fighter of the Soviets are great for base defenses and I take back what I have said that it is overpriced! It really is powerful and it leaves the enemies stunned!

I believe apache helicopters are the ones making the game locked-up when i play the game mode wherein I get to play all the country specials.

Thanks!

#13 Beowulf

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Posted 11 September 2005 - 04:34 AM

What maps have messed up structures? I'll look into any issues you point out.

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#14 Margwapogi

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Posted 11 September 2005 - 07:03 AM

I believe "glasnost" and other maps I can't remember exactly where. Please check the add-on maps that comes with the mod.

Thanks!

#15 Margwapogi

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Posted 17 September 2005 - 01:42 AM

May I know the progress of the mod? I missed playing it badly. Are there no patches for the bugs of this mod? Please check the added new units. Thanks!!

#16 Beowulf

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Posted 18 September 2005 - 01:48 AM

I'll get it done when I arse myself into it. I'lll look into the maps but I really don't know if there's anything I can do since you haven't said how they're messed up.

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#17 Margwapogi

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Posted 18 September 2005 - 07:11 AM

Ok. some of the civilian buildings have improper graphics. Its like the outline of the building is there but the color is all messed up. there are also some notes beside some lightposts.

What bothers me a lot is the way the mod locks up when an apache helicopter would be getting out of the war factory. The mod will not lock up if you are viewing the portion of the battlefield other than the part where your war factory is not located where the Apache is being produced. But once you look at the said war factory, game over! Also the Allied Boris with no cameo and voxel I mentioned before.

#18 Beowulf

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Posted 18 September 2005 - 06:27 PM

The Apache must be lacking an HVA. I've had that happen before.

As for theose structures, there's nothing really to fix.

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#19 Margwapogi

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Posted 19 September 2005 - 02:36 AM

What about the missing cameo and voxel of the Allied captured Boris? I really like the concept of the different aircrafts Boris calls in depending on his side. I hope you get that fixed also. Thanks!

#20 Volkscronin

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Posted 27 July 2006 - 11:16 AM

I got a problem here. When I first download sudden strike it worked great, but I uninstall it to play Mental Omega mod. But I got tired of it but when I downloaded SS again the thing doesn't work. The cameo, menu theme, and graphics is OK, but the new units/structures and abilities is like the original. NOTE: When I play the first ime after my second download I have a Skirmish save from Mental Omega and accidentally load it. But an error pops up and close YR, and I remembered its Mental Omega save. I tried reinstalling YR and redownloading SS but it still doesn't work
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