All that does is tell it to build one or two Warp Spiders right away.
It doesnt mean it will nor does it allow it to build warp spiders more often.
Theres a little function that checks for pre-reqs it can build and if i finds one it cannot it puts in the build later function which it checks once every other minute because it alternates between build now and build later.
Theres also a liine that tells it to skip something in the build later queue if it doesnt have enough resources. So the AI waits, and waits and waits and never builds them.
That pre-req list is a wish list it must always have and it will try and research everything it needs to get that one item.
If it doesnt have them it trys to build them or replace them if they where destroyed. So with your change, you force the AI to always have 2 warp spiders in the game at all times.
Anything on that list is usually built at the Races starting point. EG the armoury at its base.
Then you have time it takes to research one item then start researching another. There is a delay between most AI actions. For building stuff its 1 minute before it checks again.
Considering you have 4 research items for the aspect warriors and no army list, on most difficulty levels it will simply max out its max units allowance with what ever unit the rating system says it needs.
Which is most likely 20 bright lancers,10 Banshees or 10 Guardians.
Really stupid stuff.
But hay, welcome to my world.
Now you know why I love my AI so much.
I already fixed all this in my AI
If you want tip, combine all the aspect stone research into one research item and give it any price tag you want that seems fair. This alone will shave off atleast 4 minutes from the research queue assuming it does all the aspect research one after the other by default. Which it doesnt, it often doesnt do the research until much later in the game when its rating system decides to build 1 unit of warp spiders before forgetting about the idea again. Without an army list theres usually no research ordrr either so the research it does do is more random too.
If you have one research item, the first unit it needs, eg bandshees causes it to research that item and make all the aspects available at the same time.
After that, its a case of checking how many units its allowed to build and making sure the AI doesnt max out with guardians before it reaches that limit.
The rest is already posted in various threads.
Most of the tweaks needed to improve the AI are found in the buildorderstrategy.ai file. Setup the AI right and that script will do the rest.
Though most of the tweaks you will do are the un-nerfing tweaks i spoke about.
Giskard
Edited by giskard, 22 February 2005 - 01:29 AM.