Jump to content


Photo

just...


  • Please log in to reply
71 replies to this topic

#41 Rawlo

Rawlo

    Word Smith

  • Project Team
  • 1,616 posts
  • Location:australia
  •  as it turns out, was never actually a convict, go figure.

Posted 17 March 2005 - 06:05 AM

its got some thing to do with the way light reflects of the voxel in game
The Least I Could Do - We all wished we were like this at one point
Ctrl+Alt+Del - A webcomic for the gamer in all of us
A final good night Burnie, sleep well mate, rest in peace
Goodbye Tig, you are sorely missed.
Goodbye to you aswell till, you'll also be missed

Xeno, RIP mate
"I'm going to go on the record and say that any substance abuse problem which creates women like that is ok by me"

#42 L'Chaim

L'Chaim

    Yeah, I'm still alive)))

  • Members
  • 461 posts
  • Location:Moskau
  • Projects:Tiberium Odysee, First Rain

Posted 17 March 2005 - 06:52 PM

Just D/L any VXLSE voxel editor, then open any voxel, then select Spectre->Normals and you'll understand. It's like a lighting map on a voxel.
aka Jah
Bloodlusty? Have fun! ApocRacer v1.1

#43 shadowfx78

shadowfx78

    title available

  • Members
  • 254 posts

Posted 17 March 2005 - 11:30 PM

In vxlse 3 there is a section in the help file that explains what normals are.

#44 Stalin

Stalin

    Adam

  • Project Team
  • 87 posts
  • Location:Peachtree City, Georgia, United States of America
  • Projects:RA2 Renegade, my own little mods :), TA (NOOO it disappeared!)
  •  Premier of the Sidebars

Posted 17 March 2005 - 11:37 PM

holy crap! those are GOOD! i cant even tell what the normals are supposed to look like, they look fine to me :unsure: but anything is good compared to my voxels (mine are crap!) I really should make a mod. youre giving us the voxels, and gui is my specialty. anyway, keep up the great work.

~Stalin

#45 raminator

raminator

    Humba, Humba, Humba Tätärä

  • Hosted
  • 1,600 posts
  • Location:Secret Volcanobase
  • Projects:ehmmm don´t tell you :P
  •  der Biermeister hat gesprochen

Posted 19 March 2005 - 10:37 AM

ok...here we go again...
just fixes the normals for the apc

here´s an ingamescreen
Posted Image

and here´s the zip
Posted Image
if ^ does not work click here
I support Xeno getting well. Go Xeno!

#46 Comrade Kal

Comrade Kal

    Blur are better than Oasis

  • Members
  • 2,491 posts
  • Location:A small town in an archipelago in northwest Europe
  • Projects:The revolution
  •  Terrorist

Posted 21 March 2005 - 01:37 AM

Amazing work. Some will find a place in my new project.
Posted Image

"To be governed is tragic, to govern is pathetic."

#47 Legion

Legion

    AHL2mod Admin

  • Banned
  • 1,225 posts
  • Location:USA
  • Projects:HL2 Community Hub
  •  There should be PINK text. :D

Posted 21 March 2005 - 01:54 AM

I only like the Flame tank. For some reason, it is the only one that impresses me at all. :laugh: The rest are nice, but the FTNK stands out. :laugh:
Posted Image
Made all my userbars myself :D

#48 raminator

raminator

    Humba, Humba, Humba Tätärä

  • Hosted
  • 1,600 posts
  • Location:Secret Volcanobase
  • Projects:ehmmm don´t tell you :P
  •  der Biermeister hat gesprochen

Posted 21 March 2005 - 06:44 PM

that´s your opinion ;)
i like for myself my T-55 the most
i think i´ll make a tankdestroyer basing on the flametank...
but not know

btw.
i made a seperate turret for the teslatank...
needs some work...
Posted Image

i optimized the normals of the body...
Posted Image
if ^ does not work click here
I support Xeno getting well. Go Xeno!

#49 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 21 March 2005 - 07:06 PM

hmm, i think the coils need to be bigger, or why not use the rails from the concept art?


Posted Image
Posted Image


#50 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 21 March 2005 - 08:27 PM

wow thats good rami. Yeah the rails from the concept art would look good.

#51 Martinoz

Martinoz

    Just MK

  • C&C Guild Staff
  • 1,621 posts
  • Projects:YR Argentina Webmaster
  •  Since April 2011
  • Division:C&C Guild
  • Job:YR Argentina

Posted 21 March 2005 - 08:27 PM

I think that we could make a competition which question is "What is the best voxel of Tesla Tank ?" ;)

7fqd2Qz.png


#52 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 8,998 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 21 March 2005 - 09:43 PM

Or maybe concept lol ;)

Edited by Speeder, 21 March 2005 - 09:43 PM.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#53 Lee

Lee

    title available

  • Division Leaders
  • 2,313 posts
  • Location:Nottingham, England
  • Projects:Life
  • Division:Art & Design
  • Job:Division Leader

Posted 21 March 2005 - 11:16 PM

OMG rami that is amazing

nice stuff!

Posted Image

Posted Image




#54 Apollo

Apollo

    The bringer of doom

  • Hosted
  • 3,467 posts
  • Location:Core of Nexus
  • Projects:Robot Storm, Project Phantom
  •  1337 Modder

Posted 22 March 2005 - 07:27 AM

just make the turret bigger with more meaner coils and its pretty nice ;)
Posted Image

EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#55 raminator

raminator

    Humba, Humba, Humba Tätärä

  • Hosted
  • 1,600 posts
  • Location:Secret Volcanobase
  • Projects:ehmmm don´t tell you :P
  •  der Biermeister hat gesprochen

Posted 22 March 2005 - 09:32 AM

thx thx thx people ;)
i try to modify it later this week
i´m from 29th march on a cacation for two weeks...so no updates
i´ll post the stuff i have on monday...but it will be updated later (normals etc)

http://www.waschbaern.net/cnc/RATD.zip

Edited by raminator, 28 March 2005 - 09:31 AM.

Posted Image
if ^ does not work click here
I support Xeno getting well. Go Xeno!

#56 raminator

raminator

    Humba, Humba, Humba Tätärä

  • Hosted
  • 1,600 posts
  • Location:Secret Volcanobase
  • Projects:ehmmm don´t tell you :P
  •  der Biermeister hat gesprochen

Posted 31 March 2005 - 10:01 PM

ahem
Posted Image
if ^ does not work click here
I support Xeno getting well. Go Xeno!

#57 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 01 April 2005 - 12:09 AM

I have to salute you for your bodged work rami, never before have I seen so poorly make voxels look so brilliant ingame. :thumbsup:


Posted Image
Posted Image


#58 T34 Sam

T34 Sam
  • Project Team
  • 58 posts
  • Projects:Tiberian Alert, Team Revenge

Posted 01 April 2005 - 08:55 AM

I concur, very nice voxels indeed!

#59 raminator

raminator

    Humba, Humba, Humba Tätärä

  • Hosted
  • 1,600 posts
  • Location:Secret Volcanobase
  • Projects:ehmmm don´t tell you :P
  •  der Biermeister hat gesprochen

Posted 01 April 2005 - 02:45 PM

they get better =) when i´m back home
i think everyone has seen this 2 screens on DSfrontpage
http://www.derelicts...ts/SCRN0005.jpg
http://www.derelicts...ts/SCRN0006.jpg

i´ll ask phoib if i can get the files
and then...
Posted Image
if ^ does not work click here
I support Xeno getting well. Go Xeno!

#60 genobreaker

genobreaker

    Infantry General

  • Hosted
  • 1,223 posts
  • Location:Philippines
  • Projects:Yuri's Revenge: Zero Hour
  •  Revorian Loyalist - 10th

Posted 02 April 2005 - 03:23 AM

cool. Hey do you got the PM rami?
Become the Ultimate General - Mod Demo is Available!
Posted Image
Prepare your weapons technology against the worlds most powerful generals.
FREEDOM STUDIOS: http://www.freedomstudios.net




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users