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Rogue Trader Screenshots from 1.2 and 1.3


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#1 giskard

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Posted 24 February 2005 - 10:20 PM

Hello guys.

Time to show you what im seeing. Its fine talking but its good to actually see the AI in action sometimes.

http://www.respawn.c...t/view/179/106/

Anything that names a personality is 1.3 screenshot.
Well most are except the first 2 and few others.

Tell me what you think.

PS if any of you guys need use of a Gallery to show off your mods let me know.

Giskard

Edited by giskard, 24 February 2005 - 10:29 PM.


#2 thudo

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Posted 24 February 2005 - 10:44 PM

Very nice! I definitely think PERSONALITY AI TEMPLATES is the way to go although AI that dynamically-adapts to an enemy's tactics (especially human) is the golden mile for all AI scripting. I am really REALLY liking these multiple personality folders set from the cpu_manager.ai and managed in the STRATEGIES/HARD or /ADVANCED folders.

Further, balancing the Eldar's forces to use a better array of troops will keep them in the game longer. All other sides seem semi-decent although, as always, could benefit from a tweak.

I'll want to take a look at those personality folders ya have, Giskard.. Larkin has started on his and I like it. It'll help each game be totally unique.

Looking good guys!

Edited by thudo, 24 February 2005 - 10:45 PM.

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#3 giskard

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Posted 24 February 2005 - 11:14 PM

NP i'll pack up my current work in progress mod folder for you so you have everything.

Remember im still ballancing it, its not easy as it looks and it requires a lot of testing. Right now im testing AI effectiveness, making more effective or less using that player.ai file you pointed out the other day.

Its a great way to go without reducing the AIs build speed which i am happy with. Letting its available resources control its speed seems a better way to go to me.

Once Im happy, im going to tweak the buildbasestrategy.infos some more for certain AIs and then create the easy, standard and insane files and release my mod.

By tweak i mean im going to make the vehicle AI avoid combat if it as a rating less than the value of a couple of good vehicles. Since it specialised in Vehicles this is a good idea for this AI.

I may tweak the rusher AI so it goes mad and attacks everything all the time.

Right now its 90% testing and watching and 10% coding for me. So it takes time to do.

The good news is i know the player.ai set at 0.9 is better than insane so insane set to 1.0 wouldnt need to cheat to be better.

BTW im going for 0.8 for hard in my next test. I can go up or down 0.05 if im close to what im after. Most of these screenshots where taken on 0.9 but the last few where taken on 0.7.

Check your PM.
If other AI scripter wants them pm me too.

I dont want to post them publicily because its not ballanced yet. Id prefer to let experienced scripters read them rather than noobs at this point for safetys sake.

Giskard



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