GameData["res_gather_bonus_insane"] = 2.000000
#1
Posted 26 February 2005 - 04:05 PM
GameData["res_gather_bonus_insane"] = 2.000000
I tryed to see what happens:
city map, nice big place for base with a narrow bridge for access, works very well with turrets in front and generators back
Eldar
AI1005 at 21232 r 13045.497070313 p 9161.3076171875
Avantar, good vehicles but should go for better infantry late game
Ork
AI1001 at 21236 r 86.489776611328 p 11434.890625
strong early but fails to build up forces late
to much weak infantry late game, never got squiggoth
Chaos
AI1002 at 21240 r 244.92504882813 p 14694.94140625
slow early, strong late game
Deamon, vehicles, few terminators
Space Marine
AI1003 at 21104 r 6770.4672851563 p 12238.943359375
strong over the hole game, the deepstrike vehicles are very annoying when fighting them
AI1003 Wanting to build: space_marine_squad_terminator_assault
I never saw SM Terminators in game??? I will check again
quiet_man
#2
Posted 26 February 2005 - 05:53 PM
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#3
Posted 26 February 2005 - 07:59 PM
as setting for specific maps?
a city map is bad for ai at late game, once the player has build up his army using the map he can slaughter ai with minimal loses
Eldar and SM didn't used the resources, they are already limited by production speed and caps but chaos required it and orks would have been easily wasted without
maybe in the future we can tweek chaos and orks to be more carefull with resouces, but I don't expect that we can improve the ai handle large armies
quiet_man
#4
Posted 26 February 2005 - 08:33 PM
Hate AI that is aggressive at game start then settles down 10mins into the game while we fortify our positions. Need more "gutsy AI" that takes risks.
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#6
Posted 26 February 2005 - 09:07 PM
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#7
Posted 26 February 2005 - 11:37 PM
I tried another time, at first contact I lost my early units and the ai did not enter its "10 Minutes idle" mode, instead pressed the attack and I had no chance
so yes, alot is related to this "idle" time, but also late game the ai should be stronger and the only way I see to get this is by giving it resources to replace his loses faster
quiet_man
#8
Posted 27 February 2005 - 12:22 AM
Still.. I'm happy with HARDER/INSANE resource bonuses. Any more and it may constitute "severe cheating". Have to watch that.
We tend to win more games against 2-3 HARDER AIs then we should when matched with the same # of human players. I'd like to see us losing more. heheh
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#9
Posted 27 February 2005 - 10:53 AM
Having said that, the AI just need resources in the default game and it will build them. It just doesnt get those resources.
Its a shame we cannot rate the maps to get some idea of which ones commonly produce UBer units and which ones never do. If your testing whether the Uber units are appearing then this would be handy information.
Giskard
Edited by giskard, 27 February 2005 - 10:53 AM.
#10
Posted 27 February 2005 - 05:47 PM
However, like forcing the AI to build Bigger Generators (not needed really now as he's decently-reliable building em) we could provide a cash-incentive to the AI to help build the uber-unit. Hmm.. thats cheating too.
Its weird though: if I play a 2vs2 with an AI ally on my team, all the AI players tend to all attack more frequently, build uber-units and are just plain nasty. HOWEVER, make it 2 human and 2 AIs and the AI team seems, well, semi-retarded. He just acts like he's >gasp< SCARED! Holding back.
I wonder if thats always been due to how he rates against our buildup. We usually build turrets quickly around LPs facing enemy and which are closest to enemy. The AI will attack nicely in the first 5mins but then after that its "retard-time". Bah! Have to look into that as that kinda the bread-and-butter of Skirmish AI - IT MUST OFFER A CONTINUOUS CHALLENGE rather than allowing the human players to stupidly buildup big forces. AI needs more guts!
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#11
Posted 28 February 2005 - 07:18 AM
I would never allow to let it cheat in resources except for playing insane.
#12
Posted 28 February 2005 - 05:18 PM
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#13
Posted 28 February 2005 - 08:04 PM
I played the map with standard insane resources and the Ork build their monster unit, while with nearly double the resources it never build it
imho the also stronger enemys killed the light Ork units much faster
different building plans depending on Trier level?
quiet_man
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