Part III for Add New Faction
#1
Posted 28 February 2005 - 03:48 AM
I will be adding another tutorial (or two) over the next day or two. Than I will officially anounce the arrival of the new tutorials as a whole.
Thanks, stay tuned, and please feedback is good.
Save the environment, use green text
Some Bullshit Somewhere
#2
Posted 28 February 2005 - 04:26 AM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#3 Guest_Gondolin_*
Posted 28 February 2005 - 05:23 AM
#4 Guest_Gondolin_*
Posted 28 February 2005 - 06:13 AM
To AdmiralGT:
A few fixes for your civilianbuildings.ini: I found that you had made the "caslte" typo numerous times as you probably copy + pasted it, so that should be fixed easily with a replace all. In addition one of the lines in the ini refers to an "ELVES_FLAG_OUTPOST_UNPACK_COST". You probably used this text reference in your own mod but it doesn't exist from the perspective of your tutorials. I will probably add it on my own (in gamedata.ini?) for the same purposes you did, but for your download you should put it as "GONDOR_FLAG_OUTPOST_UNPACK_COST" or something generic.
In your first tutorial "Adding a New Faction- The Basics" you say to create in the CSF file two strings "LWA:Elves" and "LWA:ElvesArmy". These already exist in the CSF file because the game uses them for the Good Side Campaign where an elven army goes to Helms Deep, so I would mention that in the tutorial (keeping in mind that people not creating an Elves Faction will still have to create the LWA strings).
Thirdly, you used the Rohan foundation plot art for your elves foundation plot in the tutorial. Since there is already an elves foundation plot (with a slightly different name then yours in the tutorial) i would use that art as it would make more sense (It has a cool little Lothlorien Leaf emblem thing instead of Rohan's horse head).
Apart from these minor things the tutorial worked great and has certainly helped me get started, so thanks a lot!
Gondolin
#5
Posted 28 February 2005 - 06:31 AM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#6
Posted 28 February 2005 - 06:38 AM
In addition one of the lines in the ini refers to an "ELVES_FLAG_OUTPOST_UNPACK_COST". You probably used this text reference in your own mod but it doesn't exist from the perspective of your tutorials. I will probably add it on my own (in gamedata.ini?) for the same purposes you did, but for your download you should put it as "GONDOR_FLAG_OUTPOST_UNPACK_COST" or something generic.
We'll look into this and see ow to resolve it.
Save the environment, use green text
Some Bullshit Somewhere
#7
Posted 28 February 2005 - 09:08 AM
Ok, tested and I can confirm that following these tutorials does work, I have a completely new faction that works in game (I just creamed Rohan in a skirmish game with it- 200 elves, lol).
To AdmiralGT:
A few fixes for your civilianbuildings.ini: I found that you had made the "caslte" typo numerous times as you probably copy + pasted it, so that should be fixed easily with a replace all. In addition one of the lines in the ini refers to an "ELVES_FLAG_OUTPOST_UNPACK_COST". You probably used this text reference in your own mod but it doesn't exist from the perspective of your tutorials. I will probably add it on my own (in gamedata.ini?) for the same purposes you did, but for your download you should put it as "GONDOR_FLAG_OUTPOST_UNPACK_COST" or something generic.
Hehe, thanks for finding that out. I had to type each one individually and sometimes castle became caslte. This one must have slipped through. As for ELVES_FLAG_OUTPOST_UNPACK_COST, this would need a line in gamedata.ini. I haven't created it myself, that's just me being stupid when coding and putting ELVES instead of GONDOR. Thanks for those. I'll submit a fixed copy in a moment.
In your first tutorial "Adding a New Faction- The Basics" you say to create in the CSF file two strings "LWA:Elves" and "LWA:ElvesArmy". These already exist in the CSF file because the game uses them for the Good Side Campaign where an elven army goes to Helms Deep, so I would mention that in the tutorial (keeping in mind that people not creating an Elves Faction will still have to create the LWA strings).
I know they already exist. However, it's only because I chose Elves that it occurs. I have left it in since if you were for example creating "Corsairs" or "Dwarves" neither of those entries exist and you'd need to add them.
Thirdly, you used the Rohan foundation plot art for your elves foundation plot in the tutorial. Since there is already an elves foundation plot (with a slightly different name then yours in the tutorial) i would use that art as it would make more sense (It has a cool little Lothlorien Leaf emblem thing instead of Rohan's horse head).
Once again true, but it's only the elves that have this so for generic purposes I left it as the Rohan symbol. If you wish to use the Elven symbol, use SelectPortrait = BPECamp_Plot.
Apart from these minor things the tutorial worked great and has certainly helped me get started, so thanks a lot!
Gondolin
Thanks for the comments and feedback.
Edited by AdmiralGT, 28 February 2005 - 09:09 AM.
#8
Posted 28 February 2005 - 06:12 PM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#9
Posted 28 February 2005 - 06:17 PM
#10
Posted 28 February 2005 - 06:23 PM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#11
Posted 28 February 2005 - 06:29 PM
Edited by Moria_Goblin256, 28 February 2005 - 06:34 PM.
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#12
Posted 28 February 2005 - 06:55 PM
#13
Posted 28 February 2005 - 07:08 PM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#14
Posted 28 February 2005 - 07:09 PM
#15
Posted 28 February 2005 - 07:28 PM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#16
Posted 28 February 2005 - 07:44 PM
Save the environment, use green text
Some Bullshit Somewhere
#17
Posted 28 February 2005 - 07:47 PM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#18
Posted 28 February 2005 - 08:10 PM
;Moria Goblin Building Foundation -- the area where faction Morian Goblin buildings can be built on
Object MGoblinBuildingFoundation
SelectPortrait = BPMCamp_Plot
; *** ART Parameters ***
Draw = W3DScriptedModelDraw ModuleTag_Draw2
DefaultModelConditionState
Model = OBBFoundationX
End
ModelConditionState = WORLD_BUILDER
Model = MBSizeTemplate
End
End
Draw = W3DFloorDraw ModuleTag_Draw
ModelName = MBFoundationX
End
;PlacementViewAngle = 0
; ***DESIGN parameters ***
DisplayName = OBJECT:MGoblinBuildingFoundation
Side = MGoblin
EditorSorting = STRUCTURE
ThreatLevel = 1.0
BuildCost = 1
BuildTime = 5.0 ; in seconds
VisionRange = 160.0 ; Shroud clearing distance
ShroudClearingRange = 161
CommandSet = MGoblinFoundationCommandSet
; *** AUDIO Parameters ***
VoiceSelect = Gui_PlotSelect
; *** ENGINEERING Parameters ***
RadarPriority = STRUCTURE
KindOf = STRUCTURE SELECTABLE IMMOBILE BASE_FOUNDATION UNATTACKABLE MP_COUNT_FOR_VICTORY NO_COLLIDE DO_NOT_CLASSIFY
Behavior = FoundationAIUpdate ModuleTag_foundationAI
End
Behavior = CastleMemberBehavior ModuleTag_CMB
End
Body = ImmortalBody ModuleTag_05
MaxHealth = 15000.0
End
Geometry = BOX
GeometryMajorRadius = 24.0
GeometryMinorRadius = 24.0
GeometryHeight = 0.8
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
BuildCompletion = PLACED_BY_PLAYER
End
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#19
Posted 28 February 2005 - 08:37 PM
the wb loader only loads half and then the loader shuts down..
what could be causing this..?
nevermind I solved it myself , it was an error in the ini files.
take care
Edited by Lavskaegge, 28 February 2005 - 09:58 PM.
#20
Posted 28 February 2005 - 09:41 PM
oh , send your elves faction mod to me so i can try it out:D I got problems with the .csf editing! What should i open the lotr.csf file with? program??Ok, tested and I can confirm that following these tutorials does work, I have a completely new faction that works in game (I just creamed Rohan in a skirmish game with it- 200 elves, lol).
To AdmiralGT:
A few fixes for your civilianbuildings.ini: I found that you had made the "caslte" typo numerous times as you probably copy + pasted it, so that should be fixed easily with a replace all. In addition one of the lines in the ini refers to an "ELVES_FLAG_OUTPOST_UNPACK_COST". You probably used this text reference in your own mod but it doesn't exist from the perspective of your tutorials. I will probably add it on my own (in gamedata.ini?) for the same purposes you did, but for your download you should put it as "GONDOR_FLAG_OUTPOST_UNPACK_COST" or something generic.
In your first tutorial "Adding a New Faction- The Basics" you say to create in the CSF file two strings "LWA:Elves" and "LWA:ElvesArmy". These already exist in the CSF file because the game uses them for the Good Side Campaign where an elven army goes to Helms Deep, so I would mention that in the tutorial (keeping in mind that people not creating an Elves Faction will still have to create the LWA strings).
Thirdly, you used the Rohan foundation plot art for your elves foundation plot in the tutorial. Since there is already an elves foundation plot (with a slightly different name then yours in the tutorial) i would use that art as it would make more sense (It has a cool little Lothlorien Leaf emblem thing instead of Rohan's horse head).
Apart from these minor things the tutorial worked great and has certainly helped me get started, so thanks a lot!
Gondolin
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