Part III for Add New Faction
#41
Posted 02 March 2005 - 08:04 PM
#42
Posted 02 March 2005 - 09:12 PM
#43
Posted 02 March 2005 - 11:50 PM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#45
Posted 03 March 2005 - 02:29 PM
#46
Posted 03 March 2005 - 03:07 PM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#47
Posted 03 March 2005 - 04:05 PM
and what should I put as
1=
2=
?
#48
Posted 03 March 2005 - 04:43 PM
CommandSet ElvesCampKeepCommandSet
1 = Command_GenericReviveSlot1 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
2 = Command_GenericReviveSlot2 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
3 = Command_GenericReviveSlot3 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
4 = Command_GenericReviveSlot4 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
5 = Command_GenericReviveSlot5 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
6 = Command_GenericReviveSlot6 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
7 = Command_GenericReviveSlot7 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
8 = Command_GenericReviveSlot8 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
9 = Command_StartCitadelSelfRepair
End
nothing happened :(
p.s does it mather were I put it?
Edited by Lavskaegge, 03 March 2005 - 04:45 PM.
#49 Guest_Guest_*
Posted 03 March 2005 - 06:24 PM
#50
Posted 03 March 2005 - 06:27 PM
"Drums..... Drums in the deep. We cannot get out. The shadow moves in the dark. We cannot get out. They are coming."
"Drums in the Deep" Project Leader
#52
Posted 05 March 2005 - 06:17 PM
#53 Guest_Guest_*
Posted 07 March 2005 - 03:41 PM
#54
Posted 07 March 2005 - 07:13 PM
I also tried copying the genericelveskeep from your first tutorial and putting it into the goodfactionbuildings.big file, but I get an error when the game tries to start, and it doesn't show up in worldbuilder. I tried making an elven farm in worldbuilder, but the when the HEX editor opens my base file, all I see is a bunch of jumbled letters and numbers.
Finally, I added a picture to the asset.dat file using the asset builder, but the picture still doesn't show ingame.
Sorry, I really am kinda stuck, and hopefully these problems aren't really complex or anything
Well, thanks in advance for any help!
#55
Posted 07 March 2005 - 10:10 PM
What's the error message, it doesn't crash mine and other people have gotten it to work. Are you sure you removed INI.big so it doesn't try to read files from it?
It probably isn't reading the code to display it. It's probably in asset.dat but isn't reading the code. That or you didn't put it in Art\Textures so it doesn't know where it is.
#56
Posted 08 March 2005 - 09:42 AM
Tell us what you did to allow the new faction to start with 3 hordes of your choice. I think it would be important for the forum to know.Well, the new Moria Goblin faction is takin off, lol. Rohan was Moria's first victim (Seems Rohan is used as a punching bag quite a bit, lol). Goblins start out with three hordes of Swordsmen, since they pretty much are the weakest of the starting hordes.
Save the environment, use green text
Some Bullshit Somewhere
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