Crazy Ideas
#181
Posted 27 July 2005 - 02:38 PM
Tear gas is OK. The USA police use it all the time. It could act like the smoke grenades I was talking about: blinds enemies in the cloud because the gas burns their eyes, and all friendlies are stealthed even to people outside the cloud. They aren't affected because of their thermal goggles and gas masks(upgrade?)
I doubt the USA would withdraw from the treaty just because someone else uses it, even on USA troops. Instead, they send in tanks and apaches. Extreme use by the entire country may cause them to withdraw from whatever treaty kept them from dropping nukes, though...
#182
Posted 27 July 2005 - 03:55 PM
would it also be possible to even make different game modes?
THAT IS POSSIBLE VANGAURD
a few mods are doing it
halo gen
capture the flag
slayer
team slayer
starkiller
i dont know the details yet
#184
Posted 27 July 2005 - 09:34 PM
Terroties
control all terrtoires on the map then u win
or for a certin amout of time
Regicide (well thats what empire earth calls it)
Every one Starts with a leader if that leader is killed then they are elimated form the game
america = president
china = empour
gla = the car u got to escort in gla 1
(YES I KNOW I CANT SPELL AND DONT RECOMMEND ANY SPELLING PROGRAMS)
capture the flag in pr would be just plain weried
Slayer or team slyer
Just plain Generals (if ur dumb Just Kill them)
Assult
Would be good
each team Starts with a bomb
if a team brings there bomb in to the enamy base for amount of time (etc 5 secs)
for bomb is not picked up for more then 30 secs then bomb returns
Capitols
Each players commad center is inderstcutible
a player must capture it for a certain amount of time to win
if more then 1 player then that player is elimatated if there commad center is captured
King Of The Hill
Each player must hold the middle of the level for a certain amount of time
the one with the most time wins or there is a score limet and they win
just to say i explained these in detail just in case someone dumb reads this
I AM NOT COPYING ANY ONE (ETC BUNGIE ,EMPIRE EARTH) IF I HAVE OFFENDED YOU THEN IM SCREWED THESE ARE IDEAS FOR THE PROJECT RAPTOR GAME MOD ONLY
#185
Posted 28 July 2005 - 03:43 AM
Here's a crazy thought: Everyone starts with a Command Center that looks different from the normal one, and you have to defend this one. It is a fully functional command center, which can build dozers/workers as well as basic infantry and vehicles, and can be upgraded with a gun. To eliminate the need for additional command centers, the USA and Chinese factories can build dozers and the GLA barracks can train workers.
In Infiltrator, each team starts with their hero. The goal is to get the hero unit into the enemy command center. Once the hero unit is there, Burton can call in marines to combat drop from an offmap plane and take over the building or drop C4 everywhere. Lotus can hack it to control it or re-wire the place to start an electrical fire near gas storage. Jarmen Kell can get a rebel ambush to back him up or simply throw Molotovs everywhere. Militia can tear it down with a dozer or capture with a bunch of Fundamentalists.
In each case, the hero must be involved (maybe not Militia), and you have a choice of capturing or destroying the HQ. If it is captured, the player it belonged to loses control of his units and structures, but they still attack. They aren't organized because you can't give them orders, but that doesn't keep them from recognizing enemies. If the assault force can be defeated, your remaining forces will automatically recapture the HQ for you. If the HQ is destroyed, eventually a dozer will rebuild it if all remaining structures aren't destroyed/captured.
CTF: Your Command Center starts with a flag, and any infantry unit can steal it. Build another Command Center and the flag can be moved to it. Everything else is basic CTF.
Insertion: You do not start with any kind of base. Instead, your units are somehow inserted into the area (USA Paradrop, Chinese Helixes, GLA Tunnel Network, Militia commercial jet: start with a dirt airstrip). The first drop nets you a Dozer/Worker or two, a small team of infantry and vehicles, and the hero. You build your base from scratch, and you will regularly get reinforcements from the starting point. (USA gets additional troops paradropped, GLA comes through the tunnel, etc.) In order to win, the opposing team must wipe out all of your forces and stop the next reinforcement after that(USA, Militia and China must shoot down the plane, GLA must destroy the tunnel network).
Race: Each team starts at the same distance from a large particle cannon and shield generator. The first team to get their hero unit in there and generate enough power to run it, and keep the hero long enough to activate them wins. The shield protects whoever is in it and everyone else is killed by the particle beam. If enemies are inside the shield, this force survives. Sneak attacks, paradrops, and ambushes are disabled to prevent you from securing the area real quick.
Nuclear Test Facility: There is a large bunker in the middile of the map. Any side can put people and vehicles in it. Nukes rain down in this area, and EVERYTHING except the bunkers and everyone inside them gets vaporized every time a nuke drops. Most buildings can be built as a bunker to only take partial damage from the nuke, but defenses and all units are destroyed.
#186
Posted 28 July 2005 - 04:26 AM
What are VX and Sarin? Types of nerve gas?
Tear gas is OK. The USA police use it all the time. It could act like the smoke grenades I was talking about: blinds enemies in the cloud because the gas burns their eyes, and all friendlies are stealthed even to people outside the cloud. They aren't affected because of their thermal goggles and gas masks(upgrade?)
I doubt the USA would withdraw from the treaty just because someone else uses it, even on USA troops. Instead, they send in tanks and apaches. Extreme use by the entire country may cause them to withdraw from whatever treaty kept them from dropping nukes, though...
VX and Sarin are types of nerve agents.
' VX is a human-made chemical warfare agent classified as a nerve agent. Nerve agents are the most toxic and rapidly acting of the known chemical warfare agents. They are similar to pesticides (insect killers) called organophosphates in terms of how they work and what kinds of harmful effects they cause. However, nerve agents are much more potent than organophosphate pesticides.
VX was originally developed in the United Kingdom in the early 1950s.
VX is odorless and tasteless.
VX is an oily liquid that is amber in color and very slow to evaporate. It evaporates about as slowly as motor oil. '
' Sarin is a human-made chemical warfare agent classified as a nerve agent. Nerve agents are the most toxic and rapidly acting of the known chemical warfare agents. They are similar to certain kinds of pesticides (insect killers) called organophosphates in terms of how they work and what kind of harmful effects they cause. However, nerve agents are much more potent than organophosphate pesticides.
Sarin originally was developed in 1938 in Germany as a pesticide.
Sarin is a clear, colorless, and tasteless liquid that has no odor in its pure form. However, sarin can evaporate into a vapor (gas) and spread into the environment.
Sarin is also known as GB. '
Quotes above from The Centers for Disease Control and Prevention (CDC) at:
http://www.bt.cdc.go...egory.asp#nerve
Another variant to tear gas idea that you had, would be grenades that would act similar to the leaflet drop super weapon, where the enemy infantry freezes for a period of time not moving or firing. Representing the fact that they really cant fight while they're under the effects of tear gas. (Unless they have the bio-suit upgrade of course)
#187
Posted 28 July 2005 - 10:48 AM
#188
Posted 28 July 2005 - 11:46 AM
reminded me of a tatic somone did online witha load of abulmances
Normal Tanks Cant Fly that far in halo 2
or warthorgs
this has been recored by unholy assin
these are actully gltichs from halo 2 game play
they are so funny but i never done the gltich with the tanks
god know why i posted this i got a it borad
This is not my webpage
Edited by Karl Townsend, 28 July 2005 - 11:54 AM.
#191
Posted 29 July 2005 - 04:40 AM
Check out this article from Military.com:
HUMVEES IN HARM'S WAY: New Ways to Protect Our Soldiers
"It's on the news, and the hot topic on everyone's mind -- how do we better protect our Humvees, and save Soldiers' lives? How about mini-rockets, ceramic shielding, or electrical armor? Get a sneak preview of the latest tech developments that may be the answer to the million-dollar question."
Full article at:
http://www.military....HArmor,,00.html
--------------------------------------------------------------
Full Spectrum Close-In Layered Shield (FCLAS) Anti-RPG/Missile Defense System
" FCLAS is designed to intercept incoming missiles, and thus protect military vehicles (including Humvees) and fixed installations from multiple types of missile attacks, including RPG-7 (Rocket-Propelled Grenade-7) attacks, which are the most common type of rocket/missile attacks conducted by insurgents in Iraq, right now."
Quotes above from Defense Review.com at:
http://www.defensere...article&sid=658
#192
Posted 29 July 2005 - 10:02 AM
Note that these ideas probably won't go into the mod, but It's worth a try.
My weird ideas
1. combat engineers that can operate in set teams, laying mines, planting automated defences, repairing buildings(if dozers are busy) repairing vehicles,ect.
2. realistic damage ratios when it comes to aircraft. It takes only one missile to down an aircraft, but there are chaff and flares for aircraft. this makes it more exiting.
3. planes are faster. The aurora should be so fast, you can barely see it, but normal after attack.
4. planes should be able to turn faster.
5. the craziest:
There should be an Air to Air mode, where if an enemy plane(s) shows up in the plane's radar range, and there is not a big furball somewhere else, time should slow down, targeting reacticles show up, and you can control the plane, and fire missiles, and stuff like that.
5. pretty crazy, fire control radars allow planes to target several things at once.
about the 1 missle to shoot done planes that isnt ture ace and air to air mode will be a pain in the ass to code
#193
Posted 29 July 2005 - 09:11 PM
To Bob: Electric anti-missile countermeasures. Those HAVE to be put into PR. The rest are good enough, but that would just look cool.
#194
Posted 30 July 2005 - 10:58 AM
To Karl: It only takes one rocket to down a fighter. Even if the cockpit isn't destroyed or both engines are intact, a rocket hitting anywhere on a plane will make it unable to fly. Hit teh weapons bay and all of the remaining weapons will explode. Hit one engine and the plane can't fly anymore. Even if it doesn't start a chain reaction, it will do a lot of damage to the other engine. Hit a wing and it will spin out of control. Hit the cockpit and you will kill the pilot.
To Bob: Electric anti-missile countermeasures. Those HAVE to be put into PR. The rest are good enough, but that would just look cool.
from what ive seen some missle dont even hit the plane it just damages the plane in the air
and bob were the hell do u find all this info on military vihcles and aircraft man its crazy if i tred to look somthing up ill get borad in 5 mins
#195
Posted 30 July 2005 - 04:29 PM
USA rockets use lasers to hit exactly where you want them to, so they can destroy things in one shot (not necessarily due to being more powerful, just because the first rocket hits a critical area)
#196
Posted 30 July 2005 - 08:25 PM
#197 Guest_7th_Panzer_*
Posted 30 July 2005 - 10:51 PM
#198
Posted 31 July 2005 - 02:45 PM
Most modern missiles are heatseeking and nail the plane in the engine, especially RPGs and Stingers, which detonate on impact and usually don't have any internal triggers other than following heat. Since fighters only have either one engine or both are close together, one rocket hitting them will knock it out of the sky. Even if it hits something else, like a wing, it will still crash. However, a large, four-engine plane would be less vulnerable because the rockets will hit one engine and the other three would be enough to get it wherever.
USA rockets use lasers to hit exactly where you want them to, so they can destroy things in one shot (not necessarily due to being more powerful, just because the first rocket hits a critical area)
thats what i meant
#199
Posted 17 August 2005 - 11:13 PM
#200 Guest_7th_Panzer_*
Posted 18 August 2005 - 04:11 AM
But, I think Orbital Missiles would have a few problems. Thanks to physics, it would be difficult to give a missile a sufficient warhead to do any appreciable damage. Orbital nuclear weapons are strictly forbidden in space (the Soviets actually had one deployed in the 1970s).
An alternative would be a space-based rail gun. A tungsten or depleted uranium rod, perhaps ten to fifteen meters long and 10 centimeters wide, weighing perhaps one hundred kilograms would prove a devastating weapon. The rod, even taking into account mass loss due to friction upon re-entry, would still probably maintain 90-95% of initial, and travel at least 10km/s. It would do little splash damage (a side effect, or upgrade, would kick up dust [radioactive dust] that may have the same effect as the smoke grenades) but deliver incredible damage to buildings.
Perhaps this center could completely replace the Strategy Center of the US. This would also allow my upgrade for GPS guided weapons, once built, allowing more standoff range for air-delivered ordinance.
Another plane: A-10. I know, I know, they say it shall be replaced by the F-35. But I think the close air support capability of the F-35 is not going to be nearly as spectacular as the A-10. In game terms, the A-10 would have the huge GAU-8 cannon and anti-tank, dumbfire rockets (so countermeasures would affect it less).
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