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Crazy Ideas


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#21 Vanguard

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Posted 20 March 2005 - 04:05 PM

Generals uses 3d models, voxels are 2d objects, but you can import voxels and export them as 3d objects, I may make another mod after this or may not, unsure.
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#22 Guest_Ace22_*

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Posted 20 March 2005 - 04:36 PM

oh, sorry. 3d models is what I meant.

#23 Guest_Ace22_*

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Posted 20 March 2005 - 09:04 PM

I have another idea. If you are making new generals, then an interesting idea would be to
make the new U.S. General the missile gen. he would focus on, like tomahawks and patriots, with a couple ot upgrades to make missile warheads more powerful.

#24 Vanguard

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Posted 20 March 2005 - 09:27 PM

Sadley I cannot add more Generals with working AI, now I can however add them, just the Computer's wont beable to use them.
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#25 Guest_Ace22_*

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Posted 21 March 2005 - 09:25 PM

well, you could talk to the modders at Contra, but they didn't listen to me when I brought up my topic.

#26 Vanguard

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Posted 22 March 2005 - 01:02 PM

Creator does that sometimes.
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#27 Bob

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Posted 23 March 2005 - 01:32 AM

Ok, I have an idea here that is a two part idea, and it's kind of long (as usual), so please bear with me here.


Part I - The Militia.

The Militias storyline is described as follows:

"The Militia hate the war, they have sided with the US and China, which explains why they have some US and Chinese weapons they are helping to stop the war with the GLA."

So here's the psychotic idea part (and remember this thread is for psychotic ideas). How about eliminating the idea of having the militia as it's very own separate side. Why not incorporate them in with the U.S. and China sides.

Here's how that would work. At the start of the game, there would be a button on the generals promotion window, that when clicked would allow the U.S., or China, COMMAND POST to spawn either militia workers, or some sort of mobile militia base unit, from which militia infantry and/or units are spawned.

Revamp the militia to build limited, slower, low powered, low cost, low range, units and infantry. These units would 'assist' the U.S. and China, side but would not be powerful enough to overcome the enemy on it's own.

With this idea it would, in theory (I don’t know the games programming restrictions), allow the militia to be removed as a separate side, allowing a new side to be created. (See Part II)



Part II - Adding a New Side.

The side I’m referring to here is the Russians. The Russians while perhaps arguably less of a threat nowadays, is still a viable military threat, and support terrorist regimes throughout the world selling of Russian built equipment. In a fantasy game such as this based in the future, who is to say that the Russians wouldn’t stir up trouble on it own somewhere in the world by providing ‘covert’ military aid by directly sending their forces to the area of dispute.

Adding the Russians to the game would add an enemy to the game that would fall somewhere between the s U.S. and China in strength, and it would give the game a third powerful faction, one that could in theory be story aligned to support the GLA either directly, or indirectly.

If you don’t like the idea of Russians in this idea, you could always substitute this idea with Iran, or North Korea, and still have some high end Russian equipment available to the new side to balance out, balancing issues.

I mean if the Russians in real life offer to sell a carrier to the Chinese , I don’t see why they couldn’t or wouldn’t sell high end equipment to North Korea, or Iran in the future. As cash strapped as they are. Either directly or indirectly.

Consider this following story:

LONDON, England (Reuters) -- Ukraine has acknowledged exporting 12 cruise missiles to Iran and six to China amid mounting pressure from other countries to explain how the sales occurred, the Financial Times reported on Friday.

It quoted Ukraine's prosecutor-general Svyatoslav Piskun as saying 18 X-55 cruise missiles, also known as Kh-55s or AS-15s, were exported in 2001, although none was exported with the nuclear warheads they were designed to carry.

The X-55 had a range of 3,000 km (1,864 miles), enough to put Japan within striking range of the Asian continent or to reach Israel from Iran, said the newspaper, adding Piskun's statement was the first confirmation by a government official of the exports. …

… The United States has long expressed concern that parts of the former Soviet Union's nuclear arsenal could be sold or smuggled to countries that it regards as a potential danger. …

… Two Russian businessmen were suspected of masterminding the sale, one of whom was arrested in Prague last July and was under an extradition request, he said.

Source -CNN.com

Plans could be sold. Units could be stolen from country A, and researched and mass produced for country B. There are any number of ways high-end Russian equipment could end up in an enemy regimes, or terrorists hands.

Anyway, getting back on point, and to summarize. A Russian (or equivalent) side would add a lot more enjoyment to the game, in my opinion, than playing a with a weaker militia side, as a wholly separate side. Russians = More fun (in my opinion).
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#28 Vanguard

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Posted 23 March 2005 - 02:06 AM

Have any of you played Turok 2? Well if you have, do you remember the Fire Storm Cannon, well this would be an upgrade for the Minigunner, it would allow them to do more damage vs. Armored units, then with the Chainguns upgrade, the model of the weapon would change to show those fins, and the back part that rotates, all in all increasing the rate of fire, and then again increasing the damage only slightly, but there is one drawback, causing the user to have to make a choice between being able to shoot down aircraft with the minigunner, or have them able to defend better against ground attacks, so they wont be able to hit aircraft at all. On the pluss side, they would do massive damage to infantry, and medium to vehicles instead of light damage.
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#29 Guest_Ace22_*

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Posted 23 March 2005 - 02:34 AM

I don't quite remember the Firestorm cannon, but my guess would be that it's some sort of super-minigun. It sounds great!


I rembember that somebody mentioned an Aurora Beta. Exactly how powerful is it?

#30 Guest_Ace22_*

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Posted 23 March 2005 - 03:01 AM

I just checked up on the firestorm cannon, and I'm sorry to say this, but china is supposed to use numbers, not technology, and a plasma machine gun just won't fit in to the mix.

#31 Vanguard

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Posted 23 March 2005 - 09:42 PM

It wont be firing plasma, it will just be similar to it, but I will use the model look.
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#32 Guest_Ace22_*

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Posted 23 March 2005 - 11:09 PM

fine by me then.




I have an idea.

SUPER UNITS!!!


each general and the normal sides would each have a super unit, or an upgrade, that, if you can get to the Chairman of the Joint Chiefs of Staff (a new general rank) you can gain the upper hand in battle, no questions asked. feel free to post examples, anyone who sees this

#33 Vanguard

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Posted 23 March 2005 - 11:14 PM

That sounds like a good idea, but I would be unable to implement this, there are only 5 gen ranks, and I believe there can only be 5. Also I am currently in the process of combining the things in patch 1.3 to the next installation of Project Raptor version 3.0, which will be a patch for 2.5.
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#34 Guest_Ace22_*

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Posted 23 March 2005 - 11:42 PM

then, maybe you could either look into the possibility of making some more gen. ranks (I saw a mod with new ranks on CNC Files), or you could create another building that allows for the creation of the super unit. Both the building and the unit would be super-expensive, and there should be a limit to how many you could build (for the units). maybe they could also take a while to build.

this is because they will get you out of almost any situation, and give you the upper hand, in almost any situation.

Edited by Ace22, 24 March 2005 - 02:12 AM.


#35 Vanguard

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Posted 24 March 2005 - 01:07 AM

It didn't give you more ranks, it just gave you more points to purchase things, or it had them divided per rank, but to make it so you can have more then five ranks you need to reverse engineer, which is illegal, and you can't play online anymore.
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#36 Guest_Ace22_*

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Posted 24 March 2005 - 01:32 AM

dang.

well, another Generals rank is out of the question. :sad: Then if you make super units, you would have to make another building or something, like a super-techbuilding, which is used to manufacture the unit.


Ideas:


GLA: Specialised Arms Dealer


China: Advanced Production Facility


Militia: Scientific Laboratory


USA: Nanotechnology Production Field

Edited by Ace22, 24 March 2005 - 02:23 AM.


#37 The True SS

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Posted 26 March 2005 - 09:01 AM

What about generals for Milita?

Crazy crap.
More importance on infantry.
Crazy monkey ninja that can board tanks.
AMC Gremlin troop transport.
2 kinds of heros, Combat and Demo.
A paradrop plane, speceil air field, load it like a Chinok, then have one of those abilities buttons, then click where to drop.

#38 Guest_karl townsend_*

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Posted 26 March 2005 - 11:15 AM

i reckon combat enginers are a good idea and i now im crazy ;) :)




but could u add a tank with the body of an empuor and the main gun of the destryer

#39 Vanguard

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Posted 26 March 2005 - 02:23 PM

At the moment Generals for the Militia are out of the question without removing some of the other sides in the scripts. And yes combat engineers do sound like a good idea, just are a pain in the ass to get the model working right.
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#40 Guest_Ace22_*

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Posted 26 March 2005 - 04:25 PM

The True SS-

Vanguard told me earlier that if you make new generals, they can't have AI.


Now, Vanguard, are you thinking about implementing the super units idea?




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