Do weapons, command buttons and command sets have to go in their respective ini's or can you just add them to a unit's code?.
Example: I have a new building which creates new units which use new weapons. could it all go in one in file? or does it need to be separated?
you can't change the commandsets or buttons with the mod switch can you?
Weapons, commandbuttons and commandsets.
Started by pabtyf, Mar 17 2005 02:59 PM
3 replies to this topic
#1
Posted 17 March 2005 - 02:59 PM
#2
Posted 17 March 2005 - 05:12 PM
As far as I know they do, AdmiralGT may know more as he said he add a new faction to another ini file and it still showed up. Best way to tell is at the end of your object, cut and paste the weapon and see if it works.
If you have more than one of the same ini file, you can can make it a BIG file and use a mod launcher.
If you have more than one of the same ini file, you can can make it a BIG file and use a mod launcher.
Save the environment, use green text
Some Bullshit Somewhere
#3
Posted 17 March 2005 - 05:27 PM
So with the weapon.ini (and the others) do I need to add all entries or just my new ones to that?
#4
Posted 18 March 2005 - 12:38 AM
You would want to extract the entire INI.BIG anyway. Than add stuff to the appropriate files.
Save the environment, use green text
Some Bullshit Somewhere
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