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haldir problem


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#1 Kwen

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Posted 23 March 2005 - 08:38 PM

i'm trying to add a new skin to haldir and in the process iended up making a new haldir but when i start the game tis eroor comes up



it says it cannot find thew text but i got it strait from the ini can anyone tell me what i'm doing wrong?



DeathFX = FX_ElrondDieToRespawn ;FXList to play when

killed-to-respawn

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#2 Kwen

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Posted 23 March 2005 - 08:47 PM

DeathFX = FX_ElrondDieToRespawn ;FXList to play when

killed-to-respawn


NOT FOUND



is waht it said :sad: WHAT DO I DO!!!!!?????

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#3 pabtyf

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Posted 23 March 2005 - 08:53 PM

It's not there. ElrondDieToRespawn does not exist.

I'm guessing you followed that tutorial linked to by my last post?

It's all over the place that one. and it seems to have added FX_list things to the unit without adding them to the fxlist file.

Here's what you need to do:
go to the FXList.ini file (in data\ini\ ) and add the following at the top.

FXList FX_ElrondDieToRespawn
  ParticleSystem
    Name = GandalfSwordHitSpark
    Offset = X:12.0 Y:0.0 Z:8.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = GandalfSwordHitFlash
    Offset = X:12.0 Y:0.0 Z:8.0
    OrientToObject = Yes
  End
  EvaEvent
	EvaEventOwner = LegolasDie
	EvaEventAlly = None
;EvaEventEnemy = EnemyLegolasDie
  End
End

FXList FX_ElrondInitialSpawn
  Sound
	Name = GenericRespawn1
  End
  Sound
	Name = LegolasVoiceSalute
  End
  ParticleSystem
    Name = ResurrectionCenter
    Offset = X:0.0 Y:0.0 Z:5.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ResurrectionLightShaft
    Offset = X:0.0 Y:0.0 Z:0.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ResurrectionVortex
    Offset = X:0.0 Y:0.0 Z:5.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ResurrectionWave
    Offset = X:0.0 Y:0.0 Z:5.0
    OrientToObject = Yes
  End
End


FXList FX_ElrondRespawn
  Sound
	Name = GenericRespawn1
  End
  Sound
	Name = LegolasVoiceRespawn
  End
  ParticleSystem
    Name = ResurrectionCenter
    Offset = X:0.0 Y:0.0 Z:5.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ResurrectionLightShaft
    Offset = X:0.0 Y:0.0 Z:0.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ResurrectionVortex
    Offset = X:0.0 Y:0.0 Z:5.0
    OrientToObject = Yes
  End
  ParticleSystem
    Name = ResurrectionWave
    Offset = X:0.0 Y:0.0 Z:5.0
    OrientToObject = Yes
  End
End

I think that should sort it out.

#4 Kwen

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Posted 23 March 2005 - 08:57 PM

THANK YOU SOOOOOOOOOOO MUCH


YA KNOW WHAT YOU HAVE SAVED ME @ TIMES IN THE LAST TWO DAYS IS THEIR ANY WAY TO REPAY YOU?

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#5 pabtyf

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Posted 23 March 2005 - 09:02 PM

Have you tested this yet. It might not work! (it should but it might not :sad: )

as for repayment, no, I'm just doing what i thought modding communities were for, .. helping new people, or helping people do new stuff

#6 Kwen

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Posted 23 March 2005 - 09:17 PM

ok ok i jumped to comclusions another error popped up

This one read:

unknown field 'upgrade' in block 'upgrade'

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#7 pabtyf

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Posted 23 March 2005 - 09:29 PM

Does it tell you which file it's in.

That type of error normally means you've missed an "End" of somewhere, in this case probably in the bit you added to upgrade.ini

Edited by pabtyf, 23 March 2005 - 10:32 PM.


#8 Kwen

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Posted 23 March 2005 - 10:34 PM

:sad: my bad i put an upgrade thingy inside another and deleted an end

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#9 pabtyf

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Posted 23 March 2005 - 10:36 PM

so does it work now?

#10 Kwen

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Posted 23 March 2005 - 11:05 PM

yes :sad: but now i cant get the stupid nazgul on foot mod from that site

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#11 Kwen

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Posted 23 March 2005 - 11:06 PM

to work

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#12 jaao

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Posted 23 March 2005 - 11:11 PM

witch side`? i may try it cause i working on an nazgul on foot also..
The norwegian elite is in the house

#13 Kwen

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Posted 23 March 2005 - 11:13 PM

witch side`? i may try it cause i working on an nazgul on foot also..

<{POST_SNAPBACK}>

:sad: umm i think its mordor

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#14 pabtyf

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Posted 24 March 2005 - 12:06 AM

where are you having problems with the nazgul. Had a look at the instructions, they seem to cover it all

#15 Kwen

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Posted 24 March 2005 - 12:45 AM

o no eroors with the mod only that when i start thr gamr i get that runtime error thing

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#16 pabtyf

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Posted 24 March 2005 - 01:00 AM

have you got the patched v1.01 version of BFME I think you need it to run that one.

#17 Kwen

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Posted 24 March 2005 - 01:02 AM

no

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#18 Hostile

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Posted 24 March 2005 - 01:04 AM

Vile have you validated your email. Reply by clicking the link in the email we sent you. I see you still need to do that. Than use can use the PM feature. :sad:

#19 Kwen

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Posted 24 March 2005 - 01:11 AM

Vile have you validated your email. Reply by clicking the link in the email we sent you. I see you still need to do that. Than use can use the PM feature. :sad:

<{POST_SNAPBACK}>

i didn't get am e-mail ???????? can you send one to vileartist@kirleyworks.com

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#20 Hostile

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Posted 24 March 2005 - 01:40 AM

I don't know if it works like that. Is there anything near your name at the top after you log in that saya Revalidate Email or anything like that?

(EDIT) you should be validated now. :sad:




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