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do you recruit modeler ?


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#41 Juggernaut

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Posted 11 April 2005 - 10:18 AM

still for the sake of the mod's originality...
otherwise lower that speed alittle and make them missiles fairly weak - as they are in the TTgame too...
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And that variant Boomer is talking about is the Skyray Anti Air variant, from Forge World..
Otherwise the Devilfish should be able to mount Seeker Missiles as discussed in other threads already.... (darn where are them faction specific threads when we need those? ^^ )

and i should'nt be asking if i could model those tanks myself :grin:
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#42 Boomerang Python

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Posted 11 April 2005 - 10:58 AM

IF we are to replace the models, It'll be later..
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#43 hobbes-99

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Posted 11 April 2005 - 11:29 AM

I think it'd be mental to start changing models now.

#44 Calamity_Jones

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Posted 11 April 2005 - 12:51 PM

agreed...

I can change the weapon on the devilfish... to make it more powerful...
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#45 Juggernaut

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Posted 11 April 2005 - 01:20 PM

I don't mean that we should change the models now,
rather after the 1st release..

i just opened it up as a point to be considered ^_^
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#46 Torn

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Posted 11 April 2005 - 01:51 PM

The devilfish is a transport like. I don't think the gun needs to be overpowered, it's insane speed and ability to drop troops is enough of a mighty force for me ^_^

#47 Calamity_Jones

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Posted 11 April 2005 - 03:35 PM

we shall see in the balancing.. I'll get the fix done, then we are go go go ^_^
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