Adding more abilities
#2
Posted 31 March 2005 - 03:50 PM
One that needs to be addressed down the road is the Orks BadDok's Fighting Juice as it should target every squad and not just Hero Units. Something that could be looked at as this unit can really give Ork's a big advantage keeping squads/heroes alive longer.
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#3
Posted 31 March 2005 - 05:11 PM
Vader6- The Centauri Crisis Skinner/Concept artist
#4
Posted 31 March 2005 - 05:15 PM
Edited by thudo, 31 March 2005 - 05:16 PM.
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#6
Posted 01 April 2005 - 02:22 PM
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#8
Posted 01 April 2005 - 08:13 PM
Now that would be a tactic - imagine your allied AI using, an "infiltratable" squad to run to the enemy's base, sit either behind the main base or around so you can see that part of the map. Is it even worth doing? For DeepStriking 2-4 Dreads it would be but thats late game.
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#10
Posted 01 April 2005 - 08:35 PM
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#11
Posted 03 April 2005 - 08:58 AM
I did send you the vehicletactic.ai with marine spirit enabled. Please replace the squad_ai:IsInCombat() with squad_ai:WasRecentlyHurt() as duration is short and it's better to switch on just while being attacked.
function VehicleTactic:DoAbilities() if self.squad_ai:WasRecentlyHurt() then     --check if I use machine spirit  local spirit_id = cpu_manager.stats:GetAbilityID( "marines_machine_spirit" )   if self.squad_ai:CanDoAbility( spirit_id ) then  self.squad_ai:DoSpecialAbility( spirit_id )  end  end end
Edited by LarkinVB, 03 April 2005 - 09:01 AM.
#12
Posted 03 April 2005 - 05:00 PM
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#14
Posted 04 April 2005 - 01:26 PM
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#16
Posted 05 April 2005 - 05:53 AM
Under \ebpextensions
---------------------------------------- -- File: 'infiltration_ext' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit("extension") GameData["identification_range"] = 12.000 GameData["identification_time"] = 5.000 GameData["infiltration_event_name"] = ""
Under /sbpextensions
---------------------------------------- -- File: 'squad_infiltration_ext' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit("squad_extension") GameData["modifiers_while_concealed"] = Reference("modifier_table") GameData["requirements"] = Reference("requirement_table")
Under /modifiers:
---------------------------------------- -- File: 'enable_infiltration' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit("modifier") GameData["application_type"] = "apply_to_entity" GameData["usage_type"] = "enable"
Grots use this which associated to above:
GameData["squad_infiltration_ext"] = Reference("squad_infiltration_ext") GameData["squad_infiltration_ext"]["requirements"]["required_1"] = Reference("required_research") GameData["squad_infiltration_ext"]["requirements"]["required_1"]["research_name"] = "ork_research_grot_infiltrate"
Note the SM's Scouts have the same entries:
GameData["squad_infiltration_ext"] = Reference("squad_infiltration_ext") GameData["squad_infiltration_ext"]["requirements"]["required_1"] = Reference("required_research") GameData["squad_infiltration_ext"]["requirements"]["required_1"]["research_name"] = "marine_scout_infiltrate_research"
For WarTrukk Speed Boost it uses the ork_turbo_boost.lua as found in the ork_wartrak.lua:
---------------------------------------- -- File: 'ork_wartrak' -- Created by: AttributeEditor v2.0 -- Note: Do NOT edit by hand! -- (c) 2001 Relic Entertainment Inc. GameData = Inherit("ork_vehicle") GameData["ability_ext"] = Reference("ability_ext") GameData["ability_ext"]["abilities"]["ability_01"] = "ork_turbo_boost"
Edited by thudo, 05 April 2005 - 06:01 AM.
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#18
Posted 05 April 2005 - 03:32 PM
Btw, what are your intentions for having the AI use Infiltrate? Stealth missions for the AI to reveal the FoW for allies? That would be, most devious! hehehe
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#20
Posted 05 April 2005 - 04:45 PM
Have to wait, however, til Wed nite.. Relicforums are in maintenance mode as you've seen unless we go on IRC. hehe.. Ahh.. good olde instant chat! Dunno if I wanna be doing that from work.
Edited by thudo, 05 April 2005 - 04:46 PM.
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