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RS Adjustments thread


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#121 Apollo

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Posted 24 November 2005 - 09:38 AM

more like 1.98.2, original 1.98 slipped with it and is most likely on some other sites available.

Goliath issue will be fixed but on the other hand the unit will also be removed in coming release. :ninja:
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#122 Gamr973

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Posted 08 March 2006 - 02:06 PM

Totally off-topic and off-the-wall, but it's worth mentioning, as it has obviously been adjusted:


Apollo says:
the AI had little bugs in it
Apollo says:
like ai command script said for patrol team that it move to nearest bus stop!
Apollo says:

Ash - Because Kilobytes have feelings too! says:
LMAO, you're joking.
Apollo says:
no actually I'm not, as hialrious mistake it is!
Apollo says:
*hilarious
Apollo says:
since it refers to buildings by numbers in the rules list..it was off by one...
Apollo says:
and coincidentally the building slot it matched..happened to be the civlian bus stop 
Ash says:
LOL



Something noticed in an AI build...

*Imagines centurion siege crawlers waiting for the bus*

lmao. how do you make them do that? illl make a mod just for that.
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#123 Ash

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Posted 08 March 2006 - 03:01 PM

It was an old entry in the AI, which has since been removed. Basically it makes them move towards the bus stop building on a map rather than, say, the CY.

#124 Gamr973

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Posted 10 March 2006 - 01:30 AM

ohh... could i make civilian siege crawlers go from bus stop to bus stop with waypoints or sumtin?
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#125 Ash

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Posted 10 March 2006 - 11:19 AM

Let's not.

#126 Gamr973

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Posted 11 March 2006 - 07:37 PM

lol im tryin it anyway
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#127 Athena

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Posted 11 March 2006 - 07:44 PM

What Paradox ment was, that you cannot use things from this mod without permission.

#128 Apollo

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Posted 11 March 2006 - 08:32 PM

Uhm no, thats just simple AI coding but paradox meant there is little point doing so..

besides what do you think happens when script calls to move to bus stop but there isn't one on that particular map? might be some nasty crashyness.. :lol:
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#129 Ash

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Posted 11 March 2006 - 08:50 PM

Besides, it'd n00b up the difficulty setting...no Cents would charge your base anymore :lol:

#130 Gamr973

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Posted 11 March 2006 - 08:55 PM

i was just gonna make one for my own amusement and the centurons would be civilian and on maps with busstops
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#131 Samael

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Posted 12 March 2006 - 07:03 AM

I wonder what your maps would look like. :)

#132 Athena

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Posted 12 March 2006 - 09:29 AM

I guess the Centurion is a free voxel then.. didn't know.

#133 Ash

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Posted 12 March 2006 - 11:11 AM

The Cent was made by MadHQ. It's on YR Argentina, so yes, it's freely dloadable.

#134 daedra

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Posted 18 March 2006 - 10:31 PM

Lol i got that HRAIL crate goodie as well, that thing pwned the whole map lol, but yeah like the other dude said, no voxel and no name, the only thing u can see is it shooting, i thought it was pretty funny ;) and i'd personally jump at the oppertunity to see a rush of cents going to the bus stop lol :p
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#135 OmegaBolt

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Posted 19 March 2006 - 02:29 PM

Even funnier to see them pushing each other to try and get on. :)

Centurions should be able to crush other tanks and walls, like the battle fortress i think. :blush:

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#136 Ash

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Posted 19 March 2006 - 04:05 PM

They can.

#137 OmegaBolt

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Posted 19 March 2006 - 04:10 PM

Maybe thats why they keep walking towards everything when i dont want them to. :blush:

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#138 daedra

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Posted 19 March 2006 - 06:41 PM

im not much of a cent man, im more of a ripper swarmer, devastating stuff
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#139 mynamebe

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Posted 21 July 2006 - 02:07 AM

Hi,

Great mod.

Just wanted to point out:

The Freedom League AI (on maps like Second Bay of pigs, bulzomes falls, etc.) seems to build so many units that they get cramped together and can't move them out of the base. I don't know if this happes with Nexus or the Legion. Would it be possible to rectify this?

#140 Anarchy87

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Posted 21 July 2006 - 09:12 AM

No since the comp often chooses..awkward ways on how to built it's base, that and it's ability to make impossible stretches are one of the few reasons it builts itself in. this happens on virtually everymap with a 'pinch point' as the entrance of thier base.

Ofcourse a few bombers and the area is cleared




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