RS Adjustments thread
#121
Posted 24 November 2005 - 09:38 AM
Goliath issue will be fixed but on the other hand the unit will also be removed in coming release.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#122
Posted 08 March 2006 - 02:06 PM
lmao. how do you make them do that? illl make a mod just for that.Totally off-topic and off-the-wall, but it's worth mentioning, as it has obviously been adjusted:
Apollo says:
the AI had little bugs in it
Apollo says:
like ai command script said for patrol team that it move to nearest bus stop!
Apollo says:
Ash - Because Kilobytes have feelings too! says:
LMAO, you're joking.
Apollo says:
no actually I'm not, as hialrious mistake it is!
Apollo says:
*hilarious
Apollo says:
since it refers to buildings by numbers in the rules list..it was off by one...
Apollo says:
and coincidentally the building slot it matched..happened to be the civlian bus stop
Ash says:
LOL
Something noticed in an AI build...
*Imagines centurion siege crawlers waiting for the bus*
#123
Posted 08 March 2006 - 03:01 PM
#124
Posted 10 March 2006 - 01:30 AM
#126
Posted 11 March 2006 - 07:37 PM
#127
Posted 11 March 2006 - 07:44 PM
#128
Posted 11 March 2006 - 08:32 PM
besides what do you think happens when script calls to move to bus stop but there isn't one on that particular map? might be some nasty crashyness..
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#129
Posted 11 March 2006 - 08:50 PM
#130
Posted 11 March 2006 - 08:55 PM
#131
Posted 12 March 2006 - 07:03 AM
#132
Posted 12 March 2006 - 09:29 AM
#133
Posted 12 March 2006 - 11:11 AM
#134
Posted 18 March 2006 - 10:31 PM
#138
Posted 19 March 2006 - 06:41 PM
#139
Posted 21 July 2006 - 02:07 AM
Great mod.
Just wanted to point out:
The Freedom League AI (on maps like Second Bay of pigs, bulzomes falls, etc.) seems to build so many units that they get cramped together and can't move them out of the base. I don't know if this happes with Nexus or the Legion. Would it be possible to rectify this?
#140
Posted 21 July 2006 - 09:12 AM
Ofcourse a few bombers and the area is cleared
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