Abilities
Sword of the king-lvl 2 adds 200% damage for a short period of time
Kings Favor-lvl 6 gives experience to surrounding units
Leadership(passive)-lvl 4 +200% damage, +200% armor to surrounding units
Gil-galad cost=3000 health=2000 melee damage=140
Abilities
Elven-king(passive)-lvl 5 Bonus to surrounding elves +300% damage +300% armor
Aeglos-lvl 7 +50 damage
Spear throw-lvl 3. Throws Aeglos for 500 damage
Athelas-lvl 1 Heals surrounding heroes
Isildur cost=2000 health=1500 melee damage=90
Abilities
Leadership(passive)-lvl 4 gives +400% combat experience and +200% damage to surrounding units.
Narsil-lvl 10 instantly kills opposing hero or deals 4000 damage.
Elrond cost=2250 health=1200 melee damage=80 ranged damage=60
Toggle Weapon lvl 1 Bow/Sword
Flaming Arrow-lvl 2 Arrow of 500 damage
Call the elves- lvl 3 3 battalions of Elven Archers appear
Dain cost=2000 health=2000 melee damage=80
Dwarven Fury-lvl 5 200% damage for a short time
Axe throw-lvl 1 throws an axe(like Gimlis) 400 damage
Leadership-lvl 3 100% damage 50%armor
Units
Numorean Spearman
Numorean Soldier
Numorean Archer
Elven Swordsman
Elven Archer
Dwarven Axeman
Dwarven Axethrower
Dwarwen Beserker
Buildings
heroic statue
Citadel
Farm
Armory
Well
Elven Barracks
Numenorean Barracks
Dwarven Mine
Powers
Heal
Call the elves
Call the numoreans
Upgrade Units
Call Eagles
Kings of the Westernesse
Last Stand
Cloud Break
Upgrades
Elven Shield (only affects swordsmen)
Fire Arrows
Heavy Armor
Metal Axes (for dwarves)
Forged Blades (for men and elven swordsmen)
Edited by biffanddoc, 18 April 2005 - 11:35 PM.