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#1 Gabriel

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Posted 10 April 2005 - 03:46 PM

Are there anyone out there who have a Yuri Refinery in stock or in making or even beter: for download on a site? or anyone knows a mod which has it and who is making it (the mod)?

- Capalex65 aka. Yuri_the_mind-enslaver

Edited by capalex65, 10 April 2005 - 04:07 PM.

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#2 shadowfx78

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Posted 10 April 2005 - 08:16 PM

there is one at Sleipnirs Stuff in the New buildings thread somewhere

#3 Speeder

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Posted 10 April 2005 - 08:31 PM

Here:

http://www.sleipnirs...oad.php?id=5677

And the codes:

[YAREFINERY] 
Remapable=yes 
Cameo=NREFICON 
Foundation=4x3 
Height=6 
ZShapePointMove=30,15 
Buildup=YAREFINERY_MK 
DemandLoadBuildup=true 
FreeBuildup=true 
BibShape=YAREFINERYBB 
QueueingCell=4,1;A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery 
NewTheater=yes 
ActiveAnim=YAREFINERY1 
ActiveAnimZAdjust=-5 
ActiveAnimDamaged=YAREFINERY1D 
ActiveAnimTwo=YAREFINERY2 
ActiveAnimTwoZAdjust=-5 
ActiveAnimTwoDamaged=YAREFINERY2D 
ActiveAnimThree=YAREFINERY3 
ActiveAnimThreeZAdjust=-5 
ActiveAnimThreeDamaged=YAREFINERY3D 
ActiveAnimFour=YAREFINERY4 
ActiveAnimFourZAdjust=-5 
ActiveAnimFourDamaged=YAREFINERY4D 
SpecialAnim=NAREFNOR 
SpecialAnimZAdjust=-50 
OccupyHeight=4 
CanBeHidden=False 
CanHideThings=true 
RemoveOccupy1=0,-2 
RemoveOccupy2=1,-1 
RemoveOccupy3=1,-2 
RemoveOccupy4=2,-1 
RemoveOccupy5=-2,0 
RemoveOccupy6=-2,-1 
RemoveOccupy7=-2,-2 
RemoveOccupy8=3,1 
DamageFireOffset0=30,30 

; Animation of tiberium leaving harvester and entering refinery 
[YAREFINERY1] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=-1 
Rate=200 
Layer=ground 
NewTheater=yes 

; Damaged Version 
[YAREFINERY1D] 
Image=YAREFINERY1 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=-1 
Rate=200 
Layer=ground 
NewTheater=yes 

; Animation of tiberium leaving harvester and entering refinery 
[YAREFINERY2] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=-1 
Rate=200 
Layer=ground 
NewTheater=yes 

; Damaged Version 
[YAREFINERY2D] 
Image=YAREFINERY2 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=-1 
Rate=200 
Layer=ground 
NewTheater=yes 

; Animation of tiberium leaving harvester and entering refinery 
[YAREFINERY3] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=-1 
Rate=200 
Layer=ground 
NewTheater=yes 

; Damaged Version 
[YAREFINERY3D] 
Image=YAREFINERY3 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=-1 
Rate=200 
Layer=ground 
NewTheater=yes 

; Animation of tiberium leaving harvester and entering refinery 
[YAREFINERY4] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=-1 
Rate=200 
Layer=ground 
NewTheater=yes 

; Damaged Version 
[YAREFINERY4D] 
Image=YAREFINERY4 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=-1 
Rate=200 
Layer=ground 
NewTheater=yes

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#4 Gabriel

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Posted 11 April 2005 - 02:19 PM

thanks Speeder and Shadowfx

edit: the link doesn't work

Edited by capalex65, 11 April 2005 - 02:30 PM.

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#5 shadowfx78

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Posted 12 April 2005 - 03:34 PM

http://graveyards.ga...ri Refinery.zip

#6 Gabriel

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Posted 12 April 2005 - 06:07 PM

thanks shadow (this time it worked)

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#7 Speeder

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Posted 12 April 2005 - 06:15 PM

The SS one also works ^_^

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#8 Dethro

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Posted 13 April 2005 - 05:01 AM

Same one, I'm pretty sure.
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#9 Allied General

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Posted 15 April 2005 - 08:26 AM

the art code in the graveyard one looks messed up ;)
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#10 Dethro

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Posted 15 April 2005 - 08:56 AM

I never was very good with art code. I do the graphics and then I usually get Sky to do the code, I guess I must have forgotten with that one.
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#11 Speeder

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Posted 15 April 2005 - 10:40 AM

Yeah, I still cannot get refinery anims to work ;)

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#12 Allied General

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Posted 15 April 2005 - 10:43 AM

Do those anim codes work?

I though Speeder got them to ...

damn ;)
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#13 Speeder

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Posted 15 April 2005 - 01:58 PM

nope... not yet... ;)

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#14 Beowulf

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Posted 15 April 2005 - 06:08 PM

What happens then? Was it the same thing I had? ;)

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#15 Speeder

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Posted 15 April 2005 - 06:09 PM

No animation is played, that's all.

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#16 Beowulf

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Posted 15 April 2005 - 06:26 PM

Oh. I got the animation to play last time I did it. I had another issue though.

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#17 Gabriel

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Posted 16 April 2005 - 09:37 AM

when i build the Yuri Refinery it generates an IE and i have added the yuri airpad and it only shows when a slave miner is deployed and then the war factory and the radar is not buildable and when i have a slave miner undeployed i can build the war factory and the radar but not the airpad

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#18 shadowfx78

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Posted 16 April 2005 - 12:48 PM

Well the problem with the slave miner being deployed you have some of the prerequisites messed up.

As for the IE you either dont have the Art Entries or something else.

#19 Gabriel

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Posted 16 April 2005 - 07:03 PM

i do have art entries
[YASMIN]
Remapable=yes
Cameo=YREFICON
Foundation=4x3
Height=6
ZShapePointMove=30,15; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
Buildup=YASMINMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=YASMINBB
QueueingCell=4,1;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
NewTheater=yes
ActiveAnim=YASMIN1
ActiveAnimZAdjust=-5
ActiveAnimDamaged=YASMIN1D
ActiveAnimTwo=YASMIN2
ActiveAnimTwoZAdjust=-5
ActiveAnimTwoDamaged=YASMIN2D
ActiveAnimThree=YASMIN3
ActiveAnimThreeZAdjust=-5
ActiveAnimThreeDamaged=YASMIN3D
ActiveAnimFour=YASMIN4
ActiveAnimFourZAdjust=-5
ActiveAnimFourDamaged=YASMIN4D
SpecialAnim=NAREFNOR
SpecialAnimZAdjust=-50
OccupyHeight=4
CanBeHidden=False
CanHideThings=true
RemoveOccupy1=0,-2;I don't know the exact settings for these.
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30

[YASMIN_1] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=1 
Layer=ground 
NewTheater=yes 
 
[YASMIN_1D] 
Image=YASMIN_1 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=1 
Layer=ground 
NewTheater=yes 
 
[YASMIN_2] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=1 
Layer=ground 
NewTheater=yes 
Next=YASMIN_1 
 
[YASMIN_2D] 
Image=YASMIN_2 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=1 
Layer=ground 
NewTheater=yes 
Next=YASMIN1D 
 
[YASMIN_3] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=1 
Layer=ground 
NewTheater=yes 
Next=YASMIN_2

[YASMIN_3D] 
Image=YASMIN_3 
Normalized=yes 
Start=2 
LoopStart=2 
LoopEnd=3 
LoopCount=1 
Layer=ground  
NewTheater=yes 
Next=YASMIN_2D 
 
[YASMIN_4] 
Normalized=yes 
Start=0 
LoopStart=0 
LoopEnd=1 
LoopCount=1 
Layer=ground  
NewTheater=yes 
Next=YASMIN_3 
 
[YASMIN_4D] 
Image=YASMIN4 
Normalized=yes 
Start=2
LoopStart=2 
LoopEnd=3 
LoopCount=1 
Layer=ground 
Next=YASMIN_3D
and the rules entry
; Ore Refinery
[YASMIN]
UIName=Name:YAREFN
Name=Yuri Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
Prerequisite=POWER,YACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=-1
FreeUnit=PSYMIN
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,
Arabs,YuriCountry,Danish,NKorea,Jamaica
AIBasePlanningSide=0;gs 0 for Good, 1 for Evil
Cost=1400
Soylent=1400
Points=90
Power=-40
Storage=300
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,CRYSTAL1,CRYST
AL2,CRYSTAL3,CRYSTAL4
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys;
Spyable=yes
NumberImpassableRows=3; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=no; defaults to yes for buildings, no for others
ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Drainable=yes

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#20 Speeder

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Posted 16 April 2005 - 07:37 PM

And PSYMIN?

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