- Capalex65 aka. Yuri_the_mind-enslaver
Edited by capalex65, 10 April 2005 - 04:07 PM.
Posted 10 April 2005 - 03:46 PM
Edited by capalex65, 10 April 2005 - 04:07 PM.
Posted 10 April 2005 - 08:16 PM
Posted 10 April 2005 - 08:31 PM
[YAREFINERY] Remapable=yes Cameo=NREFICON Foundation=4x3 Height=6 ZShapePointMove=30,15 Buildup=YAREFINERY_MK DemandLoadBuildup=true FreeBuildup=true BibShape=YAREFINERYBB QueueingCell=4,1;A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery NewTheater=yes ActiveAnim=YAREFINERY1 ActiveAnimZAdjust=-5 ActiveAnimDamaged=YAREFINERY1D ActiveAnimTwo=YAREFINERY2 ActiveAnimTwoZAdjust=-5 ActiveAnimTwoDamaged=YAREFINERY2D ActiveAnimThree=YAREFINERY3 ActiveAnimThreeZAdjust=-5 ActiveAnimThreeDamaged=YAREFINERY3D ActiveAnimFour=YAREFINERY4 ActiveAnimFourZAdjust=-5 ActiveAnimFourDamaged=YAREFINERY4D SpecialAnim=NAREFNOR SpecialAnimZAdjust=-50 OccupyHeight=4 CanBeHidden=False CanHideThings=true RemoveOccupy1=0,-2 RemoveOccupy2=1,-1 RemoveOccupy3=1,-2 RemoveOccupy4=2,-1 RemoveOccupy5=-2,0 RemoveOccupy6=-2,-1 RemoveOccupy7=-2,-2 RemoveOccupy8=3,1 DamageFireOffset0=30,30 ; Animation of tiberium leaving harvester and entering refinery [YAREFINERY1] Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes ; Damaged Version [YAREFINERY1D] Image=YAREFINERY1 Normalized=yes Start=2 LoopStart=2 LoopEnd=3 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes ; Animation of tiberium leaving harvester and entering refinery [YAREFINERY2] Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes ; Damaged Version [YAREFINERY2D] Image=YAREFINERY2 Normalized=yes Start=2 LoopStart=2 LoopEnd=3 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes ; Animation of tiberium leaving harvester and entering refinery [YAREFINERY3] Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes ; Damaged Version [YAREFINERY3D] Image=YAREFINERY3 Normalized=yes Start=2 LoopStart=2 LoopEnd=3 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes ; Animation of tiberium leaving harvester and entering refinery [YAREFINERY4] Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes ; Damaged Version [YAREFINERY4D] Image=YAREFINERY4 Normalized=yes Start=2 LoopStart=2 LoopEnd=3 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes
Posted 11 April 2005 - 02:19 PM
Edited by capalex65, 11 April 2005 - 02:30 PM.
Posted 12 April 2005 - 06:07 PM
Posted 16 April 2005 - 09:37 AM
Posted 16 April 2005 - 12:48 PM
Posted 16 April 2005 - 07:03 PM
[YASMIN] Remapable=yes Cameo=YREFICON Foundation=4x3 Height=6 ZShapePointMove=30,15; SJM is fixing zshape/zshapelocky problems, changed from 24,-48 Buildup=YASMINMK DemandLoadBuildup=true FreeBuildup=true BibShape=YASMINBB QueueingCell=4,1;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery NewTheater=yes ActiveAnim=YASMIN1 ActiveAnimZAdjust=-5 ActiveAnimDamaged=YASMIN1D ActiveAnimTwo=YASMIN2 ActiveAnimTwoZAdjust=-5 ActiveAnimTwoDamaged=YASMIN2D ActiveAnimThree=YASMIN3 ActiveAnimThreeZAdjust=-5 ActiveAnimThreeDamaged=YASMIN3D ActiveAnimFour=YASMIN4 ActiveAnimFourZAdjust=-5 ActiveAnimFourDamaged=YASMIN4D SpecialAnim=NAREFNOR SpecialAnimZAdjust=-50 OccupyHeight=4 CanBeHidden=False CanHideThings=true RemoveOccupy1=0,-2;I don't know the exact settings for these. RemoveOccupy2=1,-1 RemoveOccupy3=1,-2 RemoveOccupy4=2,-1 RemoveOccupy5=-2,0 RemoveOccupy6=-2,-1 RemoveOccupy7=-2,-2 RemoveOccupy8=3,1 DamageFireOffset0=30,30 [YASMIN_1] Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=1 Layer=ground NewTheater=yes [YASMIN_1D] Image=YASMIN_1 Normalized=yes Start=2 LoopStart=2 LoopEnd=3 LoopCount=1 Layer=ground NewTheater=yes [YASMIN_2] Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=1 Layer=ground NewTheater=yes Next=YASMIN_1 [YASMIN_2D] Image=YASMIN_2 Normalized=yes Start=2 LoopStart=2 LoopEnd=3 LoopCount=1 Layer=ground NewTheater=yes Next=YASMIN1D [YASMIN_3] Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=1 Layer=ground NewTheater=yes Next=YASMIN_2 [YASMIN_3D] Image=YASMIN_3 Normalized=yes Start=2 LoopStart=2 LoopEnd=3 LoopCount=1 Layer=ground NewTheater=yes Next=YASMIN_2D [YASMIN_4] Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=1 Layer=ground NewTheater=yes Next=YASMIN_3 [YASMIN_4D] Image=YASMIN4 Normalized=yes Start=2 LoopStart=2 LoopEnd=3 LoopCount=1 Layer=ground Next=YASMIN_3Dand the rules entry
; Ore Refinery [YASMIN] UIName=Name:YAREFN Name=Yuri Ore Refinery BuildCat=Resource DockUnload=yes Refinery=yes NumberOfDocks=1 Bib=yes Prerequisite=POWER,YACNST Strength=1000 Adjacent=2 Armor=wood TechLevel=-1 FreeUnit=PSYMIN Sight=6 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry,Danish,NKorea,Jamaica AIBasePlanningSide=0;gs 0 for Good, 1 for Evil Cost=1400 Soylent=1400 Points=90 Power=-40 Storage=300 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,CRYSTAL1,CRYST AL2,CRYSTAL3,CRYSTAL4 MaxDebris=10 MinDebris=5 PipScale=Tiberium ThreatPosed=0; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no RefinerySmokeOffsetOne=-92, -208, 312 RefinerySmokeOffsetTwo=-92, 208, 312 RefinerySmokeFrames=50 RefinerySmokeParticleSystem=SmallGreySSys; Spyable=yes NumberImpassableRows=3; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west ImmuneToPsionics=no; defaults to yes for buildings, no for others ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money Drainable=yes
0 members, 0 guests, 0 anonymous users