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#21 Gabriel

Gabriel

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Posted 16 April 2005 - 07:55 PM

[PSYMIN]
UIName=Name:PSYMIN
Name=Psychic Miner
Prerequisite=YAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1250
Armor=heavy
;Dock=PROC	; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN,YASMIN
Turret=yes
Primary=PsychicJabE
Harvester=yes
TechLevel=-1
Sight=5
Speed=6
Owner=YuriCountry
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=PSYMIN
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DieSound=GenVehicleDie
MoveSound=SlaveMinerMoveStart
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=PsychicJabE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Bunkerable=no; Units default to yes, others default to no
the rules and here is the art:
[PSYMIN]; Yuri Harvester
Cameo=PSYMICON
Voxel=yes
Remapable=yes

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#22 Gabriel

Gabriel

    Rawr!

  • Hosted
  • 205 posts
  • Location:Albertslund, Denmark
  • Projects:BYOND games, and staffing on IceForce ^_^
  •  Apparently i'm a coding genius. Both when it comes to BYOND and to PHP. Seriously, a student telling a teacher what to do? Jeez. >.>

Posted 16 April 2005 - 07:56 PM

and the tech levels is because i wanted to play as yuri with getting an IE

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#23 Martinoz

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Posted 16 April 2005 - 10:19 PM

PrimaryFireFLH could be set in ARTMD :p

7fqd2Qz.png


#24 Gabriel

Gabriel

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  • Location:Albertslund, Denmark
  • Projects:BYOND games, and staffing on IceForce ^_^
  •  Apparently i'm a coding genius. Both when it comes to BYOND and to PHP. Seriously, a student telling a teacher what to do? Jeez. >.>

Posted 16 April 2005 - 11:13 PM

i know but with a weapon that has no firing anim except for the fire on the ground?

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#25 Allied General

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Posted 18 April 2005 - 09:15 AM

u have no idea have prerequistes work do u for the AI?
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#26 Gabriel

Gabriel

    Rawr!

  • Hosted
  • 205 posts
  • Location:Albertslund, Denmark
  • Projects:BYOND games, and staffing on IceForce ^_^
  •  Apparently i'm a coding genius. Both when it comes to BYOND and to PHP. Seriously, a student telling a teacher what to do? Jeez. >.>

Posted 19 April 2005 - 11:15 AM

erh no not really...

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#27 Allied General

Allied General

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Posted 20 April 2005 - 10:26 AM

do an search in notepad for all entries called GAREFN, this might help ...

Also look at YAREFN and AIBuildThis=yes (u should change) and also the aimd.ini which refers to SMIN.

Edited by Allied General, 20 April 2005 - 10:26 AM.

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