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Nexus Engineers


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#1 Allied General

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Posted 11 April 2005 - 04:51 PM

can they capture freedom league and allied stuff or train "humans" ^_^

Edited by Allied General, 12 April 2005 - 09:40 AM.

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#2 Ash

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Posted 11 April 2005 - 05:18 PM

Yes. The only thing that is different is that NEXUS cannot build Regenerator units. Hopefully Apollo will remove the Repair Drone and make it worthwhile ^_^

#3 Kazyumi

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Posted 11 April 2005 - 06:09 PM

Repair drones arent a subject of removal. Balance-wise.

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#4 Apollo

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Posted 11 April 2005 - 06:17 PM

well to be truthful, I wouldn't even have put an engineer for NEXUS were it not for the tech buildings like derricks... ^_^

but now that the human point is raised and viceversa.nexus should not have humans from freedom/legion barrack or humans have robots from nex barrack but then this makes capture useless while logical.
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#5 Allied General

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Posted 12 April 2005 - 09:40 AM

forbiddenhouses and "stolen tech"

Incorporate technology from sides to make unique units

e.g. robot explosive units from freedom and laser technology from allies.

freedom and allies could get augmented soldiers i.e. cyborgs or just advanced weapons.

Also capture is basically denying the enemy an benefit and providing an quick cash boost.

Also since the "human engineer" bug was fixed for the conyard and a conclusion was made that robot structures shouldn't have survivors due to nexus mainframe link up, should nexus structures automatically self-heal?

Edited by Allied General, 12 April 2005 - 09:46 AM.

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