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And on today's mod hater of the week: ACK!


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#161 Beowulf

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Posted 19 April 2005 - 06:40 AM

I knew it was a joke. When someone resorts to Monty Python for a lame joke, the thread has officially become useless. Not that it was productive before then but now it's time to close it. It's nothing more than back and forth pisstakes.

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#162 Blodo

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Posted 19 April 2005 - 01:25 PM

No one was playing it because Half Life 2 went out... The time the playercount of Renegade and RA went down the shitter was the exact time HL2\CS:S was officially released. So instead of working on a dated engine with no support, we moved to Source; found it didn't support what we needed and then moved to Battlefield 2.

<{POST_SNAPBACK}>


Many people still play it tho. You can go on GSA at any given time and see at least 150 in the renegade room and that number inflates twice at 6-8pm. I still remember all those features that were planned and promised. Really man theres still a lot of time until BF2 is out, so at least use that time to maybe make some updates on RenAlert eh?

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#163 Aircraftkiller

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Posted 19 April 2005 - 01:42 PM

150 people is not "a lot" in the gaming world. We never promised anything either... Saying "If all goes well" is never considered a promise. I refuse to promise what I'm not entirely sure I can deliver.

Our official stance is that we will not work on a dated game... It's that simple, trying to convince us to waste our time with that engine is not going to work.

#164 FK47

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Posted 19 April 2005 - 03:53 PM

Posted Image

Posted Image

Which looks better? I want everyone's opinion on this.

#165 Ash

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Posted 19 April 2005 - 04:34 PM

The Renegade one.

The only flaw with it is the barrels. Other than that it looks good, and you could easily increase the roundedness of them.

That second one down looks plastic and rather disappointing. It looks like you spent more time on the barrels than the barracks.

#166 FK47

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Posted 19 April 2005 - 04:39 PM

NVM.

Edited by - FlaK -, 19 April 2005 - 04:42 PM.


#167 Athena

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Posted 19 April 2005 - 04:54 PM

I like the ReGen one better. The second one has indeed a lot of detail on the barrels, and I also think it's too tall, too stretched if you know what I mean. And it has too less detail on the doors I think. The red flag color and the red barracks colour don't match, IMO the two red colous look a bit ugly alltogether.

#168 mercenary_tao

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Posted 19 April 2005 - 05:14 PM

the renegade one is more true to the red alert version, however

the regen looks better, because it is better equiped for battle and more realistic
it also proofs more creativety in making your base look alive :)

the renegade version shows less creativity on it, however that part was probably disgarded for not overstretching the gamers 3dcard. is this version the battlefield or renegade version? :p

if it's the battlefield version, then the extra's might show up in later renders :dry:

#169 Aircraftkiller

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Posted 19 April 2005 - 05:24 PM

That isn't made for Renegade.

I don't see how the "regeneration" one looks prepared for battle... It looks like a storage shed, and I guarantee you're not going to find many of those in a battle.

My version was made to look like the one from RA, which it does excluding the texture details. Nothing is final until we put it into the BF2 engine, so it'll end up looking a bit different even if the geometry and texture work stays the same.

#170 Aircraftkiller

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Posted 19 April 2005 - 05:29 PM

Try another comparison, since I apparently can't edit posts in here. How many of their "workers" can actually design their own geometry, UV map it, and then paint it in Photoshop without having like three people work on it?

I can do all three without a problem. Here's a better comparison:

Posted Image

Posted Image

#171 FK47

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Posted 19 April 2005 - 05:38 PM

That's a nice render indeed. The detail is much more intense, which it'd need to be for a First Person environment.

Although I think it's too different to compare to the ReGen model.

#172 Mastermind

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Posted 19 April 2005 - 05:43 PM

Try another comparison, since I apparently can't edit posts in here. How many of their "workers" can actually design their own geometry, UV map it, and then paint it in Photoshop without having like three people work on it?

<{POST_SNAPBACK}>

It's called division of labor. You may have heard of it, no? Some people are better at some things than others.
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Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

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#173 Aircraftkiller

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Posted 19 April 2005 - 06:11 PM

So? If you're an artist, it's an industry standard to be able to design geometry, UV map it, and texture it without assistance from others.

Flak, the reason why it's so different is because I based my launcher off two pieces of 3D artwork from Westwood Studios and a few images of the FROG-7 launcher in reality. Theirs is barely based on either, so that's why the differences are so apparent.

If they went for a more realistic approach to making textures, it would improve their art a lot more... Stark black lines against incredibly saturated red areas really just looks bad unless you want it to look like a cheap cartoon.

#174 Athena

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Posted 19 April 2005 - 06:20 PM

Did Bill Gates made Windows XP all by himself? I don't think so.

#175 Mastermind

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Posted 19 April 2005 - 06:43 PM

So? If you're an artist, it's an industry standard to be able to design geometry, UV map it, and texture it without assistance from others.

Flak, the reason why it's so different is because I based my launcher off two pieces of 3D artwork from Westwood Studios and a few images of the FROG-7 launcher in reality. Theirs is barely based on either, so that's why the differences are so apparent.

If they went for a more realistic approach to making textures, it would improve their art a lot more... Stark black lines against incredibly saturated red areas really just looks bad unless you want it to look like a cheap cartoon.

<{POST_SNAPBACK}>

They're recreating a game that had units that were almost completely housecolor. They show that using a saturated red. I'm pretty sure any of the texture artists are capable of creating realistic skins, they are just using this style.
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

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#176 Komataguri

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Posted 19 April 2005 - 06:46 PM

YOUR MOTHER IS PROMISCUOUS! :) :p

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#177 Beowulf

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Posted 19 April 2005 - 07:45 PM

^_^

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#178 Blodo

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Posted 19 April 2005 - 08:09 PM

How can you even compare these 2 models? Its obvious that the one made for the FPS will have more details then the one made for a RTS, especially one with such a flawed engine as Generals.

150 people is not "a lot" in the gaming world. We never promised anything either... Saying "If all goes well" is never considered a promise. I refuse to promise what I'm not entirely sure I can deliver.

Our official stance is that we will not work on a dated game... It's that simple, trying to convince us to waste our time with that engine is not going to work.

<{POST_SNAPBACK}>


Id find your words promising the Chronosphere and the Iron Curtain to be added but im too lazy to look. I dont think its only the issue that the game is old, you just lost the interest for modding renegade right? Yeh good show but i dont think games are just for the sheer purpose of having eye candy. Of course you can think different...

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#179 Aircraftkiller

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Posted 19 April 2005 - 08:27 PM

They're recreating a game that had units that were almost completely housecolor. They show that using a saturated red. I'm pretty sure any of the texture artists are capable of creating realistic skins, they are just using this style.


So? Then make the engine call small parts of the unit to colorize instead of making it the most saturated red possible.

#180 Mastermind

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Posted 19 April 2005 - 08:40 PM

I believe this is what we call a stylistic choice then. The team is taking the approach of making large parts of the model housecolor, with the detailing directly on that. If you don't like it, too bad.
Posted Image

Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

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