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Paradrops or levelbombing?


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Poll: Paradrops or levelbombing?

Paradrops or levelbombing?

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#1 Mig Eater

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Posted 12 April 2005 - 08:31 PM

What superweapon(s) would you prefer to see in D-day, infantry paradrops or heavy bomber attacks?


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#2 Speeder

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Posted 12 April 2005 - 08:39 PM

Bombing, but how about both?

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#3 Mig Eater

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Posted 12 April 2005 - 08:57 PM

Too get levelbombing to look right requires editing the paradrop superweapon & a normal paradrop would look very weird after, so it’s one or the other really.


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#4 Major_Gilbear

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Posted 12 April 2005 - 09:26 PM

Parabombing; the paradrops don't always have the right troops for every job anyway, and I'd rather have player-made paradrops.

#5 Lee

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Posted 12 April 2005 - 10:15 PM

Bombing, more affective then a few troops.

If you do make paradrops as well, then make it so that theres more then 8 or 10 troops, how about a whole swarm of them like in a real war, but make the countdown a little longer obviously.

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#6 8doczzz1

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Posted 13 April 2005 - 12:55 AM

Parabombing as in RA1? (thought it couldn't be done..) Or parabombing as in most other mods where you can't actually drop a bomb on TOP of something, only next to it...

It would be sad to see paradrops go. It's really kinda hard to imagine WWII without paratroops.

Player-made drops are utterly useless, pointless, and terrible, so if that's the only other option I'll pretend it doesn't exist... Let us never speak of that again.

Player-made bombing runs, on the other hand, are crucial to any game...

Since the player will be able to build aicraft anyway, the advantage from a bombing superweapon is minimized, no matter how powerful it is.

#7 Mig Eater

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Posted 13 April 2005 - 11:20 AM

It’s not parabombing, there would be no parachutes involved!

you can't actually drop a bomb on TOP of something, only next to it

& your point is..? I don’t see it as a problem, I see it more of a bonus. After all heavy bombers were notoriously inaccurate.

Player-made drops are utterly useless, pointless, and terrible, so if that's the only other option I'll pretend it doesn't exist... Let us never speak of that again.

Their not useless, just very buggy & require a lot of micro. ATM I have removed the transport planes but if I can get them to work better I’ll re-add them later.


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#8 Speeder

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Posted 13 April 2005 - 12:21 PM

Remember that bombing will be never used correctly by AI :p

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#9 Mig Eater

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Posted 13 April 2005 - 02:51 PM

The AI that just took out half my base would disagree with you :p


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#10 Allied General

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Posted 13 April 2005 - 05:39 PM

it all depends on the cellspread and where they target.
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#11 Speeder

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Posted 13 April 2005 - 05:48 PM

Sometimes AI drops the parabombs from random mods away from enemy base :p

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#12 Allied General

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Posted 13 April 2005 - 05:51 PM

Sometimes AI drops the parabombs from random mods away from enemy base :p

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personally i've never seen that, it tends to paradrop in an area with weakest AA defence building concerntrations.

Edited by Allied General, 13 April 2005 - 05:52 PM.

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#13 Speeder

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Posted 13 April 2005 - 06:20 PM

oh yeah, I would like to see that uber AI which drops paratroopers away from AA defenses :p

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#14 Mig Eater

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Posted 13 April 2005 - 06:21 PM

Sometimes AI drops the parabombs from random mods away from enemy base :p

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I have seen them do that before but only once in mission I made...

Edited by Mig Eater, 13 April 2005 - 06:22 PM.


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#15 8doczzz1

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Posted 13 April 2005 - 10:01 PM

& your point is..? I don’t see it as a problem, I see it more of a bonus. After all heavy bombers were notoriously inaccurate.


You're kidding, right? There's a difference between being an innacurate bomber, and intentionally not bombing targets (like this bomber would)

The problem is that you can protect crucial buildings (or heck, your whole base) by putting fodder units around it. Or just build your whole base tightly packed and you can't be touched by em. The bomber then just goes around in circles for ten minutes. The same applies to large packs of units.

You could increase the radius it is allowed to drop in, or give it a massive cell spread, but these are more damage control than solutions.

Not being able to drop a bomb physically on top of a building isn't a bonus. It's a limitation on the game engine.

#16 DedmanWalkin

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Posted 14 April 2005 - 05:12 AM

Why not do both? With PaD's Rock Patch, you can have seemingly 6 (using the 6 unused actions) extra fully customizable paradrops.

See this for more Info: http://forums.renega...topic=16&st=420

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#17 Apollo

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Posted 14 April 2005 - 05:50 AM

go with bombing unless you use Pad's thing :)
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#18 Mig Eater

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Posted 14 April 2005 - 08:42 AM

If I do both then you will get either:

1) Bombs that fall to the ground slowly & have parachutes!
2) Infantry that fall to the ground fast with no parachutes!!!

Frankly both of them suck, so it’s one or the other! :)

I’m planing to use Pad’s patch, as I need 7 (one per side) fully customised paradrops for this.


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#19 Az3r^

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Posted 15 April 2005 - 08:57 AM

lol fast falling infantry

i wouldnt mind both but level bombing is something different to paras. so id go with bombing
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#20 wilmet

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Posted 15 April 2005 - 09:33 PM

if there's absolutely no way to have both , then I'd go for the bombs :rolleyes:
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