Howdy
#1
Posted 18 April 2005 - 09:47 PM
Ive done some modding on Total Anihhilation, Tribes, Tribes2 and now have a game engine called Torque from which I plan to release my own game/s in the future.
I'm interested in learning a bit more about BFME and figured this is the best place to start seeing how Hostile seems to keep things rolling here. I have been wondering every since I bought the game if there was a way to change the maxHeight of the camera but to no avail gameData.ini's settings dont seem to change anything at all. Anyone know if these settings are hard coded or scripted away in another file?
Also, I have been curious about how "modular" the game can be, I noticed "subsystems" being loaded in the default directory. Would it be ideal to add in a "mods" directory and call a InitPath within the sub to load up files? If so it may be easier overall to get drag/drop and play mods going well.
Thanks for the site Hostile and thanks for eveyone contributing to it, I hope in the future I can give a few things back.
ObtainChi
#2
Posted 18 April 2005 - 09:54 PM
The camera angle / pitch etc I think is coded on a per map basis.
Theres a thread here:
http://www.forumplan...087&tid=1605291
and here:
http://www.forumplan...tid=1617681&p=2
That might give you an insight into that. If nothing else, at least you can download the maps and see how they did it.
Edited by pabtyf, 18 April 2005 - 09:56 PM.
#3
Posted 18 April 2005 - 10:44 PM
ObtainChi
#4
Posted 24 April 2005 - 01:54 AM
#5
Posted 24 April 2005 - 06:14 AM
Save the environment, use green text
Some Bullshit Somewhere
#6
Posted 24 April 2005 - 12:06 PM
i think either you or me misunderstands the topicstarter
Edited by 2playgames, 24 April 2005 - 12:07 PM.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#7
Posted 24 April 2005 - 03:30 PM
Save the environment, use green text
Some Bullshit Somewhere
#8
Posted 26 December 2011 - 04:44 PM
Thanks for the links but from what I can tell it only changes the pitch angle and not the height in which the camera can extend to. Being a pretty avid RTS player im used to being able to zoom out a bit more to catch more of the action. BFME is just to cramped for me as it stands.
ObtainChi
Hello. Did you ever find the answer to your question? I have the same problem, camera height is way to cramped for me. I downloaded something called "WSMaps" the other day but it didn't work. Just wondering if you found a solution for the camera zooming out further. Thanks for your time.
#9
Posted 26 December 2011 - 06:11 PM
The last post was in 2005 before even my time.
The solution is done through scripts which can be added to the AI.
Break dancing into the hearts of millions
#10
Posted 26 December 2011 - 06:31 PM
Neeeecro.
The last post was in 2005 before even my time.
The solution is done through scripts which can be added to the AI.
I'd love to learn editing scripts, I'll do some research. Thanks again for your time, appreciate it!!
#11
Posted 26 December 2011 - 06:54 PM
Necroposting is perfectly fine if it's directly on topic, like hereNeeeecro.
The last post was in 2005 before even my time.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#12
Posted 26 December 2011 - 07:57 PM
@rholguin
at the3rdage.net there should be a tutorial for Camera scripts.
Instead of adding it to each map you can add it to an AI file like Multiplayer_Human and it should work for all maps.
Break dancing into the hearts of millions
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