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Scaling in animation


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#1 Guest_Unknown_*

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Posted 22 April 2005 - 06:25 PM

I used vectors to scale my object to become bigger after some simple movment animations. Everything was fine in gmax ,but as soon as I played the animation in w3d wiever or in game whole animatin played but it ignored vectors moving so my object was not scaled. Why ?

#2 Guest_ImmoMan_*

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Posted 22 April 2005 - 07:15 PM

Scaling doesn't work in w3d animations for some reason. I'd like to see them work myself, but I'm afraid they don't.

#3 Guest_Unknown_*

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Posted 23 April 2005 - 06:27 PM

It is possible. I have already used in one of my models earlier but I do not know why it is not working anymore. No other sugestions ?

#4 killakanz

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Posted 23 April 2005 - 07:19 PM

It's funny that just as these were posted I was proving Immo wrong!

Scaling of objects is possible... using bones!
Rigging the object just like infantry, a bone on each vertex would deform the mesh, and if done nicly would make the object appear to be growing or shrinking during animations.

However, if you scale an object without bones, well, it just wont happen in W3D

Edited by killakanz, 23 April 2005 - 07:19 PM.

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