I used vectors to scale my object to become bigger after some simple movment animations. Everything was fine in gmax ,but as soon as I played the animation in w3d wiever or in game whole animatin played but it ignored vectors moving so my object was not scaled. Why ?
Scaling in animation
Started by
Guest_Unknown_*
, Apr 22 2005 06:25 PM
3 replies to this topic
#1 Guest_Unknown_*
Posted 22 April 2005 - 06:25 PM
#2 Guest_ImmoMan_*
Posted 22 April 2005 - 07:15 PM
Scaling doesn't work in w3d animations for some reason. I'd like to see them work myself, but I'm afraid they don't.
#3 Guest_Unknown_*
Posted 23 April 2005 - 06:27 PM
It is possible. I have already used in one of my models earlier but I do not know why it is not working anymore. No other sugestions ?
#4
Posted 23 April 2005 - 07:19 PM
It's funny that just as these were posted I was proving Immo wrong!
Scaling of objects is possible... using bones!
Rigging the object just like infantry, a bone on each vertex would deform the mesh, and if done nicly would make the object appear to be growing or shrinking during animations.
However, if you scale an object without bones, well, it just wont happen in W3D
Scaling of objects is possible... using bones!
Rigging the object just like infantry, a bone on each vertex would deform the mesh, and if done nicly would make the object appear to be growing or shrinking during animations.
However, if you scale an object without bones, well, it just wont happen in W3D
Edited by killakanz, 23 April 2005 - 07:19 PM.
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