Dawn Of Skirmish v1.1 is LIVE! Yipee!
#322
Posted 04 July 2005 - 10:16 PM
If Relic shows no sign to do a DoW v1.4 I will fix the Chaos prereq system at least for AI mod v1.3 or v1.4 just to show its doable (and to promote my superior skill ;-)). I already made it halfway through.
Larkin
hehe, right on brutha'!
#323
Posted 04 July 2005 - 10:17 PM
Stick with v1.30 as our AI works with it although the prereq system doesn't entirely. The Chaos AI is the most susceptive as it seems to want to build the Armoury. Sacrificial Pit, and Machine Pit a little later for no reason whatsoever. All other factions seems pretty decent although v1.20 is still the most AI-friendly. Sad that has to be mentioned but its Relic who broke the AI in v1.30.
I do like v1.30 as it runs much faster than v1.20 except v1.30 has that bloody annoying "Start Mission" prompt when yer just about to start a Skirmish game.. Argghh! Plus.. how to get the camera to zoom out real far like in v1.20? Hmmmmmm..
Yea.. stick with v1.30 for now.
Thats funny you hate that 'start' screen so much, I actually like it. In case I'm drinking a beer or something I have time to get ready once the game is fully loaded. You know, that happens alot.
#325
Posted 04 July 2005 - 11:34 PM
Yeah, sort of suppose that means I'm gonna try to do my mod.
#326
Posted 05 July 2005 - 01:47 AM
Malkor - all ya need: http://terebess.hu/bolha/squat/ (look at the bottom section!)
Palii put together an awesome list of tuts to help people get started. Quite the site!! Also.. ask your questions in this thread:
http://forums.relicn...ead.php?t=67120
.. and some will assist ya. Their are so many amazing DoW modders out there would are soon to be releasing some commercial-quality work!
AI accepting the changes is easy.. however scripting custom actions isn't but designing a mod and keeping the team focused as well as interested is the hardest of them all.
Edited by thudo, 05 July 2005 - 01:49 AM.
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#327
Posted 05 July 2005 - 02:01 AM
Regardless, if I can rescale models, use the thunderhawk for a MOP (Mobile OutPost), and add new weapon points, that should keep me busy.
I shall definately check out the links and see if I can get started. Thanks for the help.
- Malkor
#328
Posted 05 July 2005 - 02:59 AM
Best of luck to you.. btw.. what is your focus for the DoW mod? A certain faction? A War40k time period?
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#329
Posted 05 July 2005 - 03:46 AM
My section on the starcraft fleet-based version would be able to explain more. There I am known as IskatuMesk, and there you can learn about two factions that will definately be appearing in the DoW version.
http://www.smempire....viewboard&id=26
Note those models I do... they are modelled in a nurbs application called Rhino 3d. They will never be able to be used in DoW.
Also note many of the specs for the ships are outdated and need fixing.
Edited by Malkor, 05 July 2005 - 03:54 AM.
#330
Posted 05 July 2005 - 04:02 AM
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#331
Posted 05 July 2005 - 04:12 AM
I mod starcraft even now because I know virtually everything there is to know, save ASM. This knowledge lets me do nearly anything I want within the limitations of my tools. I wish to have this same kind of power in games like Dawn of War, which obviously have no where near the kind of limitations and simply look better and will function better, but with my autism I have a very hard time adapting to the newer, much more complex techneqeues involved with newer games.
I hope to change this.
edit: To be honest, I know nothing of Wh40k or it's universe. I simply stumbled upon this game, found it to be exceptionally brilliant, bought it, found this AI mod, and now hope I can one day mod it like I can mod my vintage 2d games.
Edited by Malkor, 05 July 2005 - 04:14 AM.
#332
Posted 05 July 2005 - 05:09 AM
We're hoping for some incredible new AI functions from the expansion in 2.5months from now. There is a fabulous thread about it not too many threads down from this one. Devs seem receptive but we'll see. They've been given amble time to export them into the game.
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#333
Posted 05 July 2005 - 05:31 AM
I've been wanting to mod DoW for a while. I tried to start a mod for HW2, but I got about zero community support and no one would help with modelling, so that died very quickly. I wasn't very optimistic with getting anything ever done for DoW, so I've just been sitting and waiting. DoW looks like you can do great things with it if you have the knowledge, but it's very intimidating for someone like me who's used to being able to jump in and do this or that.
For example, I want a large air unit that can be landed and turned into a firebase. I'm pretty sure you can do it using LUA, but the prospect of trying to do it is just... overwhelming. Even simple tasks, like turning infantry into small tanks and giving them beam cannons, or even making a sniper tank... it seems difficult. I have scoured the Relic forums for information regarding these kinds of things, but it's all jumbled up and doesn't help me. The links you gave me partly explain a few things, but not completely enough to give me confidence. I asked before for details regarding these things, but recieved mixed, confusing responses.
Edited by Malkor, 05 July 2005 - 05:37 AM.
#334 Guest_Guest_*
Posted 05 July 2005 - 06:31 AM
We're hoping for some incredible new AI functions from the expansion in 2.5months from now. There is a fabulous thread about it not too many threads down from this one. Devs seem receptive but we'll see. They've been given amble time to export them into the game.
I bet they won't. Still I would like to loose this bet.
Larkin
#336
Posted 06 July 2005 - 01:37 PM
This thread has really lost focus unless we create a new one, I guess the code will be locked and is going public regardless anyways.
Still, I'm interested to hear what other people think. AFAIK this code is pretty darn straight!
#337
Posted 06 July 2005 - 02:11 PM
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#338
Posted 06 July 2005 - 02:36 PM
Code is locked and solid. Just writing documentation so we can launch on the weekend (which we normally do). Mid-week.. meh.. weekends are better. v1.2 is royally solid and will bring forth our code towards the expansion when it arrives. Next release won't be as long. I want to see at least 2 more revisions before the expansion to 1UP Relic.
Any progress toward getting your ftp back up? Not that it matters that much the email option is just as good.
#339
Posted 06 July 2005 - 03:29 PM
Oh, and I'll still lurk and cheer from the sidelines >.>
Edited by Markoso, 10 July 2005 - 06:34 AM.
#340
Posted 06 July 2005 - 04:07 PM
Oozish - site should be back up but there is nothing new on it. I'll check when I get back if I left it up. Still doing work on my HDD but its no biggie.
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