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#541 Creator

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Posted 13 November 2012 - 10:42 AM

"PlusOne" and "PlusTwo" are used for GLA Dana cannon. They are not used by Fire Bases.

#542 Madin

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Posted 23 December 2012 - 03:00 PM

Contra Team! Do you know of any trucks which closely remember the Chinese POW truck (Alpha concept)?

I know the team has a vast knowledge of real world vehicles.

Thanks for any tips!

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#543 MasterMind420

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Posted 29 July 2015 - 03:03 AM

Need some help with ripping the money transfer modification out of Contra. Would be greatly appreciated. So far i've narrowed it down these files...but I know i'm missing something...i'm fairly new to modding this game, it seems pretty straightforward but I can't find exactly what the Generals Power is tide to....I've read the standard generals power tutorial and i've also gotten most of the info to rip the modification from forum posts on here....

 

CommandButton.ini

CommandSet.ini

ObjectCreationList.ini

SpecialPower.ini

SpecialPowerObjects.ini unsure about this one, it contains the cargo planes for gla and china as well

System.ini

PlayerTemplate.ini I assume used to increase the standard number of allowed power buttons(up to 12 max, unless i'm wrong)

Science.ini Unsure if this is needed, I suspect it is but cannot identify any known associated sciences...

generals.csf for tooltips and descriptions

 

Thats it...So far i've gotten the Reserve money power in the supply depots working fine, takes the money but it just shows a progress icon real quick in the right hand description window then it disappears, no new generals power pops up on the right side to activate the drop....I would really appreciate any help with this, I want to use it for my own mod, with permission of course....

 

If more info is needed to alleviate this problem I would be more than happy to provide it...Thanks again.

 

Ok so i've managed to get the super power to show up on the right hand side, but it doesn't send the plane....


Edited by MasterMind420, 29 July 2015 - 10:26 PM.


#544 Valentine

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Posted 17 August 2015 - 02:58 AM

Hi, I have some problem in Challenger from Contra008 final.

When my general vs nuke general, it does not proceed.

It is recorded and you can see in youtube.

Help me please!! :sad2:


Edited by Valentine, 17 August 2015 - 03:11 AM.


#545 predator_bg

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Posted 17 August 2015 - 10:38 AM

It's a known bug. Restart the map a few times. It will work.



#546 Valentine

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Posted 18 August 2015 - 03:36 AM

It's a known bug. Restart the map a few times. It will work.

aha! Thank you :thumbsupcool:



#547 Fesko

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Posted 27 December 2016 - 06:38 AM

Ok so I'm trying to edit the sink rate of dead infantry to make them stay a while longer after death and I was wondering where I could find the values to adjust.



#548 predator_bg

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Posted 27 December 2016 - 07:07 AM

Ok so I'm trying to edit the sink rate of dead infantry to make them stay a while longer after death and I was wondering where I could find the values to adjust.

Data\INI\Object\ directory contains all generals' .ini files. Open the general's you want to edit this value for, bring the search window (Ctrl+F) and search for the infantry name (Pilot, Ranger, etc...). Then use the search again to find "SinkRate".



#549 Fesko

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Posted 28 December 2016 - 04:23 AM

 

Ok so I'm trying to edit the sink rate of dead infantry to make them stay a while longer after death and I was wondering where I could find the values to adjust.

Data\INI\Object\ directory contains all generals' .ini files. Open the general's you want to edit this value for, bring the search window (Ctrl+F) and search for the infantry name (Pilot, Ranger, etc...). Then use the search again to find "SinkRate".

 

Ok thank you very much, i found everything i need!






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