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#161 Pendaelose

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Posted 08 July 2005 - 08:46 PM

with my experience at making new units ;)  ;) i can't find anything wrong with that

as a suggestion, maybe there's a problem in the W3DZH.big
or just get it to build from the warfactory even if i looks bad, cuz i have a hunch on china's supply center being involved in this ^_^

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That is really bizzar... really bizzar. I would have the dozer build it. change th ecommand button from a unit_build to a dozer_construct and place it in the dozer's set. then see if it still has the bug.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#162 viator

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Posted 08 July 2005 - 09:16 PM

game exits...
probably because construction states aren't defined :/
Fear leads to anger.. anger leads to stress.. stress leads to doobies.. and doobies leads to twinkies.
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#163 Guest_Guest_*

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Posted 08 July 2005 - 10:26 PM

game exits...
probably because construction states aren't defined :/

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Thats sad ;) Damn it ^_^ Creator can you help as solve this problem ? M.E.C.H. do you have any experience with how to solve this ?

#164 Pendaelose

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Posted 08 July 2005 - 10:39 PM

I've built from dozer beofre... there is a detail to find...
will post later
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#165 Creator

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Posted 09 July 2005 - 11:23 AM

Viator, check if you have a second "Object Fafnir" defined somewhere.

#166 viator

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Posted 09 July 2005 - 11:56 AM

ooops, there is ;)
at first i was going to edit supplytruck code then changed my mind
, i took tankhunter code and totally forgot to remove supplytruck code ^_^

thanks Creator ;)

Edited by viator, 09 July 2005 - 11:58 AM.

Fear leads to anger.. anger leads to stress.. stress leads to doobies.. and doobies leads to twinkies.
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Posted 09 July 2005 - 01:03 PM

ooops, there is  ;)
at first i was going to edit supplytruck code then changed my mind
, i took tankhunter code and totally forgot to remove supplytruck code ^_^

thanks Creator  :)

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Fiuf now i can relax ! ;) The problem is solved... Pendaelose are you having any news with the hangar ?

#168 M.E.C.H.

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Posted 10 July 2005 - 03:33 PM

ooops, there is  :lol:
at first i was going to edit supplytruck code then changed my mind
, i took tankhunter code and totally forgot to remove supplytruck code ;)

thanks Creator  :lol:

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When i saw the picture my heart stoped ! :) Then i said to myself relax this is a little problem viator can solve it for sure !!! Then heard that the problem is solved i relaced... ;) Thanks Creator !!!
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#169 stack111

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Posted 10 July 2005 - 06:32 PM

ok cool glad to see that fixed.. :)

ok i have a question,
im trying to give airforce general a helipad
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what i did was:
give it a build commandbutton
give it a commandset
copy the AirF_AmericaSuppyCenter code, and rename it so i would fit with the command set and command button, and made it have the command set i want it to
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what i want to do is change the model to the supply drop pad, can i take art parameters of the drop zone and rewrite it over the suppycenter's art parameters then change the geometry

is that it?? ;)

g
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#170 s@m

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Posted 10 July 2005 - 07:32 PM

ok cool glad to see that fixed.. ;)

ok i have a question,
im trying to give airforce general a helipad
----------------------------------------------------
what i did was:
give it a build commandbutton
give it a commandset
copy the AirF_AmericaSuppyCenter code, and rename it so i would fit with the command set and command button, and made it have the command set i want it to
----------------------------------
what i want to do is change the model to the supply drop pad, can i take art parameters of the drop zone and rewrite it over the suppycenter's art parameters then change the geometry

is that it?? ;)

<{POST_SNAPBACK}>

i thing that will do the job...i used the same thing(With units) but instead of the art paremeters i was copying the whole code and then i changed the behavior and weapons :)

#171 viator

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Posted 11 July 2005 - 05:00 AM

i've no experience with editing buildings, but this should works ;)

Edited by viator, 11 July 2005 - 05:21 AM.

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#172 stack111

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Posted 11 July 2005 - 05:05 AM

well i've made a SAM site, a Pill box, and a Turret, thats it
but they all worked

thanks for the help, now i just need to complete what i started ;)

pendaelose i update your site again :)

Edited by stack111, 11 July 2005 - 05:10 AM.

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#173 stack111

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Posted 12 July 2005 - 09:53 PM

if i rename lazergeneral.ini how will it effect the game, i want to name it marinegeneral.ini so it's easier to remember
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#174 viator

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Posted 13 July 2005 - 07:30 AM

i'm not sure, but probably you will have to edit generals.csf :dry:
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#175 viator

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Posted 15 July 2005 - 10:49 AM

i've an idea for 'building the mech on the pad', not sure if it's gonna work:
we have a bulding, when we want build mech, bulding creates animated OCL with LifeTime=AnmationTime=MechBuildingTime and right before death it creates another OCL - our mech. ^_^
Fear leads to anger.. anger leads to stress.. stress leads to doobies.. and doobies leads to twinkies.
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#176 M.E.C.H.

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Posted 15 July 2005 - 01:45 PM

i've an idea for 'building the mech on the pad', not sure if it's gonna work:
we have a bulding, when we want build mech, bulding creates animated OCL with LifeTime=AnmationTime=MechBuildingTime and right before death it creates another OCL - our mech.  ^_^

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I really don't know if its gonna work BUT i hope so !!!! ;)
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#177 Pendaelose

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Posted 15 July 2005 - 02:52 PM

i've an idea for 'building the mech on the pad', not sure if it's gonna work:
we have a bulding, when we want build mech, bulding creates animated OCL with LifeTime=AnmationTime=MechBuildingTime and right before death it creates another OCL - our mech.  :blink:

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I tried somthing similare to that... but it wasn't working right. But I don't think it was the idea that was broken. It was to late at night and I'm sure I was the problem in the code.

It should work. though it will look rather odd as far as the menu goes. You click build mech and it would instantly be ready, because the OCL should start right away. One unit would take a while to build, but you could start several simultaniusly and all finish at the same time.

Unless maybe the OCL had a limit just like Burton. then you could ONLY build one a time no mater how many factories you had.

I realy want the scafolding build, but I think a big hanger might work best.



I used to go to GenDev and Reneclips for models for download, but Gendev crashed and RenEclips hasn't added anything new in a very long time.

Does anybody have any suggestions for sites that share models for DL??

Edited by Pendaelose, 15 July 2005 - 03:39 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#178 Guest_Guest_*

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Posted 15 July 2005 - 03:42 PM

I tried somthing similare to that...  but it wasn't working right.  But I don't think it was the idea that was broken. It was to late at night and I'm sure I was the problem in the code.

It should work.  though it will look rather odd as far as the menu goes.  You click build mech and it would instantly be ready, because the OCL should start right away.  One unit would take a while to build, but you could start several simultaniusly and all finish at the same time.

Unless maybe the OCL had a limit just like Burton.  then you could ONLY build one a time no mater how many factories you had.

I realy want the scafolding build, but I think a big hanger might work best.



I used to go to GenDev and Reneclips for models for download, but Gendev crashed and RenEclips hasn't added anything new in a very long time.

Does anybody have any suggestions for sites that share models for DL??

<{POST_SNAPBACK}>

I will go with the Hangar ! The hangar is better than the scafolding ! And its more easy... (I think !) So hangar !

#179 Creator

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Posted 16 July 2005 - 01:44 PM

Viator, Pendaelose, what for do you need to create an OCL? Why don't you want to build a mech the same way all units being built?

#180 viator

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Posted 16 July 2005 - 02:37 PM

Viator, Pendaelose, what for do you need to create an OCL? Why don't you want to build a mech the same way all units being built?

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to be able to see the animation of progressing production
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