Jump to content


Photo

Modding Q&A


  • Please log in to reply
548 replies to this topic

#481 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 16 April 2009 - 01:00 PM

sorry if this question was there but how can i rename unit? for example marauder tank on hotdog tank

#482 SkyStrike

SkyStrike
  • Members
  • 8 posts

Posted 16 April 2009 - 06:11 PM

yeah good question, if i want rename unit and her info how can i do this??

Aurora bomber->SuperFighter

and her info...? plz

Edited by SkyStrike, 16 April 2009 - 06:12 PM.


#483 Guest_rob_*

Guest_rob_*
  • Guests

Posted 05 June 2009 - 02:23 PM

I would like to know how you make the flamegeneral NOT start with the black napalm upgrade please.

#484 Guest_rob_*

Guest_rob_*
  • Guests

Posted 06 June 2009 - 02:16 PM

nevermind i got it...

#485 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 14 June 2009 - 09:35 PM

is there any trainer or ... that i can use at contra pack ? i need trainer !

#486 beng

beng
  • Members
  • 93 posts

Posted 11 August 2009 - 12:14 PM

Using GarrisonContain for vehicles and tunnel network bug

I saw in a scrren shot of your contra mod that you have technicals with infantry garrisoned inside using firebase style garrisoning. I had done the same thing in my mod (Laser Demo Nuke mod) but i found that when any object using garrison contain enters a tunnel network and then exits it, the occupants become invisible, and when you exit them from the vehicle they become invisible and sty where you exited them. They can shoot at enemies but they cannot take damage, so they cannot be killed.

Did you find the same bug and did you find a way to fix it? I had to revert my technicals to TransportContain.

Similarly my Burton was wble to carry 1 infantry inside him using firebase style garrisoning so he could for example carry a worker across a river to build a tunnel on the other side. However i had the same problem when i had a garrisoned Burton go inside my tardis (basically a teleporting tunnel network) and exit again - the infantry became invisible and unselectable when exited.

Now i only use garrison contain for things that cannot go inside tunnel networks.

A related bug is when a cargo plane carrying units for a paradrop becomes unmanned (like sniped by Jarmen) - the units inside become in limbo and can shoot but cannot be shot. I therefore had to stop letting Jarmen snipe aircraft to make them unmanned. Now his snipe bullets will stun aircraft causing them to crash and explode.

#487 Madin

Madin

    title available

  • Hosted
  • 686 posts

Posted 11 August 2009 - 04:50 PM

Contra 003 had the same Bug and has such, the ability for infantry loaded in technical's to fire was removed.

#488 Lukas 45

Lukas 45
  • Members
  • 41 posts

Posted 21 August 2009 - 05:33 PM

How/Where can i change to chose more that 10k in start money? Rly want up to 50k
Playing Games:
Command and Conquer Generals: Zero Hour: Contra006/007 Mod
World of Warcraft: Wrath of the Lich King (Join the Danish WoW network on WoWi.dk)
Assassin's Creed

#489 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 01 October 2009 - 01:56 PM

How/Where can i change to chose more that 10k in start money? Rly want up to 50k

my documents--->cnc gen zh data--->skirmishoptions.ini-->startingcash=10000<----change this to whatever you want.


btw,how to adjust building armor?

#490 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 02 October 2009 - 06:01 AM

It is exactly the same as unit armor. There are health and armor type parameters for each building.

Edited by Creator, 02 October 2009 - 06:01 AM.


#491 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 08 October 2009 - 10:49 AM

Ok,but in which ini file,are they in the same file where units are.

#492 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 09 October 2009 - 06:59 AM

It is simple. Find building name using automatic search. Note - type the name without spaces (examples - ChinaWarFactory, AmericaStrategyCenter, GLAArmsDealer). It is the best way to find out code location. I use Far Manager for this purpose. It performs search in all INI files and shows all files where the name was found.

The code for buildings is scattered around INIs. Some buildings are in the same files with units, some are elsewhere.

#493 Thats me!

Thats me!

    Title availble

  • Members
  • 653 posts
  • Location:somewhere
  • Projects:thinking...:p
  •  not Red :(

Posted 09 October 2009 - 08:49 AM

Ok,thanks.

#494 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 16 October 2009 - 09:38 AM

Creator...i`ve just downloaded Gmax,Renx and W3D imorter...registrated it. Im watching some of your models (opened with big file), now i would try to edit some of them to be able to help you making some units better looking or new modelling. Im newbie with this programs but i do have experience in 3D modeling. So i would like to try.

Which exactly models do i need to extract? When i extract W3D i cant open it with none of programs, dds too. Can you give me please just some basics here, the rest i will figure alone.
Posted Image

#495 Taran

Taran

    Ukrainian Cossack

  • Project Team
  • 133 posts
  • Location:Ukraine
  • Projects:Contra
  •  Contra spem spero! - Без надії сподіваюсь!

Posted 16 October 2009 - 11:08 AM

Creator...i`ve just downloaded Gmax,Renx and W3D imorter...registrated it. Im watching some of your models (opened with big file), now i would try to edit some of them to be able to help you making some units better looking or new modelling. Im newbie with this programs but i do have experience in 3D modeling. So i would like to try.

Which exactly models do i need to extract? When i extract W3D i cant open it with none of programs, dds too. Can you give me please just some basics here, the rest i will figure alone.


I recommend use 3dmax8+BFME SDK, but GmaX good for butchering or simple editing.

For editing W3D you must use GmaX 1.2 + renX, W3D importer, Nvidia Photoshop DDS plug-in.

1. Open models on w3d viewer - then copy dds files to workdir
2. Convert DDS to TGA using Photoshop (with plugin) or another software
3. Open RenX - run Importer Script (Utilites > MaxSkript > Select from droplist "w3d importer" > Run) Note! w3dImporter.msi must be in renX\scripts\autorun\ folder
4. Weld all vertex on all meshes
5. Auto smooth all polygons on all meshes)
6. Edit a model)))
7. make all new materials for all textures
8. Export model to w3d
9. Check model in w3d viewer
Posted Image

#496 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 17 October 2009 - 06:21 PM

Taran is right. GMax+RenX combo can be used in you can't get 3ds Max 8 for some reason.

And you said that you had experience with 3d modelling. It is interesting for me which programs did you work with?

#497 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 17 October 2009 - 07:58 PM

In first year of coledge i had AutoCad and i also learned some basics with ProEngineer and Catya on my own. I remember most of things and because of that i thoguht i can maybe do some modells for contra,but cant promise anything.
Posted Image

#498 Taran

Taran

    Ukrainian Cossack

  • Project Team
  • 133 posts
  • Location:Ukraine
  • Projects:Contra
  •  Contra spem spero! - Без надії сподіваюсь!

Posted 18 October 2009 - 01:42 AM

on my experience Cad and Max very different) like Photoshop and MS Visio. But basics on Max easy to learn. You can find many tutorials on web.

my advise:

http://cnc3.net/item-155?addview

http://www.derelicts...tnktutintro.php

http://www.derelicts...enstupintro.php

thats all you need for getting started)
Posted Image

#499 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 18 October 2009 - 08:19 AM

Thanks Taran!
Posted Image

#500 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 18 October 2009 - 09:46 AM

In first year of coledge i had AutoCad and i also learned some basics with ProEngineer and Catya on my own. I remember most of things and because of that i thoguht i can maybe do some modells for contra,but cant promise anything.

I am familiar with these progams too. Regretably, they have nothing common with 3d max and Gmax. I recommend you to buy a book about 3d max in your language and learn from scratch.

And you need to know that Gmax is simplified 3d max. All basic modelling and skinning tools are exactly the same in both programs. But Gmax was heavily maimed by its creators and does not have many useful things.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users