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Help whit creating a new faction (hostile please)


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#1 RedNalDron

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Posted 26 April 2005 - 11:10 AM

I made a new faction following the tutorial, first i added the information to all the ini files and after that i added strings to the lang files and now my world builder wont start..... and whit-out the world builder i cant create a base....... please help me. I have all the files if you want to see them i just dont have any place to upload them to.

help........



other info:

Faction name = "TheFellowShip".

I made the csf strings in the "_englishpatch102" file.

I resaved all files to finalbig format.....

I didn't make step 2 "spells and powers" becuse i want my faction to be playeable first.

If you want too take alook on the files give me your e-mail or msn.

My mail = jesper_nordlander@hotmail.com
I have msn ^




Im sorry if there something wrong whit my text, im not so good at english

PLEASE HELP ME
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#2 AdmiralGT

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Posted 26 April 2005 - 11:16 AM

Have you tried starting the game and seeing if it produces an error?

Does Worldbuilder say anything when it doesn't load?

#3 RedNalDron

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Posted 26 April 2005 - 11:43 AM

Have you tried starting the game and seeing if it produces an error?

Does Worldbuilder say anything when it doesn't load?

<{POST_SNAPBACK}>




:unsure: 5 errors............ in the gooffactionbuildings ini..............thx


(i will post again later when i fixed the errors and retryed worldbuilder)
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#4 RedNalDron

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Posted 26 April 2005 - 11:57 AM

Thx aloot now it works!!! now i can get back to my new fraction (thefellowship)
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#5 RedNalDron

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Posted 26 April 2005 - 12:21 PM

another problem, when i create a new map in worldbuilder its all water, how do i create a map whit ground (whit-out using the mound button)


THE LAST DAMN PROBLEM. how do i get PlyrElves/teamPlyrElves (my faction name not elves) to appear? i only have civilian and neutral in that thingy....


(and yes all objekts work and i can choose my army in skrimish)

Edited by RedNalDron, 26 April 2005 - 12:34 PM.

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#6 AdmiralGT

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Posted 26 April 2005 - 12:33 PM

When creating a new map you're given three options. The Length and Width of the plot (The first two) and then a third Height option. Make sure this reads 16 or above so that it is above the default water level.

#7 RedNalDron

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Posted 26 April 2005 - 12:35 PM

When creating a new map you're given three options. The Length and Width of the plot (The first two) and then a third Height option. Make sure this reads 16 or above so that it is above the default water level.

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thx please read the other problem 2 (just edited)

(no need anymore i fixed it myself, thanks for a great tutorial)

Edited by RedNalDron, 26 April 2005 - 12:46 PM.

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#8 Morgoth

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Posted 26 April 2005 - 02:48 PM

I am having that same problem. My new faction works in the game, but it won't appear in Worldbuilder. When you figure out why, let me know.

#9 AdmiralGT

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Posted 26 April 2005 - 04:50 PM

Have you removed the original .bigs from your folder? Worldbuilder doesn't work with the -mod command so you have to remove the original ini's otherwise it will just read those without your amendments.

#10 RedNalDron

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Posted 26 April 2005 - 07:28 PM

I am having that same problem.  My new faction works in the game, but it won't appear in Worldbuilder.  When you figure out why, let me know.

<{POST_SNAPBACK}>



i noticed you have to create 1 objekt (faction objekt) before it shows in the team window
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#11 Morgoth

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Posted 26 April 2005 - 10:57 PM

Have you removed the original .bigs from your folder? Worldbuilder doesn't work with the -mod command so you have to remove the original ini's otherwise it will just read those without your amendments.

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I'm not using the -mod command. When you say remove the original .big's, do you mean opeing INI.big in XCC Mixer and deleteing the original ini files and replacing them with the edited ones? If that is what you mean, I have done that numerous times and it doesn't work for me.

#12 Hostile

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Posted 28 April 2005 - 11:00 PM

naw, don't do that. You extract your original INI files than move the whole big fiole out of the game folder to somewhere safe. Than you can edit the raw ini files in otepad. When your done you compile it all into you own big file.

#13 Kwen

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Posted 28 April 2005 - 11:02 PM

how do you make a ini.big?

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#14 Guest_Guest_*

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Posted 28 April 2005 - 11:30 PM

how do you make a ini.big?

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you use FinalBig to create a .big folder where you include all the modifications you have done (the ini as well as all the textures and models)

#15 Kwen

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Posted 28 April 2005 - 11:50 PM

still dont get it

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#16 Guest_Guest_*

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Posted 29 April 2005 - 12:05 AM

well you download FinalBig, then install it (simple right :ninja:)
then , you can make a copy of FinalBig and edit it as much as you want (rename the file to smth like MyMod)
if you need to add new models or textures, just copy the file in your big folder, same with textures or the famous asset.dat file

hope i was clear enough ;)

#17 Kwen

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Posted 29 April 2005 - 12:07 AM

i'm more worried about the ini.big... so i open final big... and you lost me

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#18 Guest_Guest_*

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Posted 29 April 2005 - 12:17 AM

sorry my mistake, copy of ini.big :ninja:




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