Jump to content


Photo

AI difficulty


  • Please log in to reply
16 replies to this topic

#1 =][= Inquisitor_Sevrius =][=

=][= Inquisitor_Sevrius =][=

    International Wedgie King

  • Members
  • 138 posts
  • Location:Australia
  • Projects:EXAMS...uuugh

Posted 27 April 2005 - 12:04 AM

Hey all,

I am in the process of drafting AI scripts for both Skirmish, Multiplayer and Gameplay. I was wondering how hard you actually would like the AI to be? I can make them really agro and apocolyptical in defence, basebuilding and assault, or just harder than a brutal C&C Generals enemy.

Mod Members, PM me so the public dont see the difficulty level ^^, otherwise, public members, feel free to post your own reccomendations as they are always welcome.

Just give me a yell because by trade, my mods are always HARD mods ^^

Cheers,
=][= Inquisitor_Sevrius =][=
=][= Inquisitor Sevrius =][=
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-

#2 sp4rky

sp4rky
  • Members
  • 47 posts

Posted 27 April 2005 - 06:34 AM

Well, there are 3 difficulty levels... So you could make the Brutal one really hard then scale the medium and easy ones down a bit (so I might be able to beat them :huh:)

#3 Juggernaut

Juggernaut

    Onlywar Soundartist

  • Project Team
  • 595 posts
  • Location:In your head
  • Projects:Onlywar 1+2 Wh40K Total Conversions

Posted 27 April 2005 - 06:46 AM

keep in mind that the mod should stay playable for all ppl who download it, n00bs and guys who have no experience with RTS games included :huh:

Don't make the easy level too easy and the brutal one too hard

:p
CONTACT:Juggernaut@onlywar.co.uk
Posted Image
-=OFFICIAL ONLYWAR 1 & 2 TAU ADVISOR=-

#4 Boomerang Python

Boomerang Python

    Only War Mod Leader

  • Hosted
  • 2,370 posts
  • Location:Umeå, Sweden
  • Projects:Only War, Only War 2
  •  Colonel-Commissar

Posted 27 April 2005 - 07:35 AM

well the generals AI is too easy..
My DeviantArt - Check it out.
Posted Image
My Wii code: 6472 3114 4930 8707

"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#5 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 27 April 2005 - 09:07 AM

Easy for N00bs

Medium for the casual gamers

Hard for the RTS veterans (build A LOT of units and throw them at you)

#6 Lynx

Lynx

    Skyrockets in Flight

  • Project Team
  • 844 posts
  • Location:Australia
  • Projects:Aurora: Great Crusade
  •  Afternoon Delight

Posted 27 April 2005 - 09:18 AM

Beginner - Medium Generals AI.
Moderate - Challenging but not indestructable.
Bitchin - The pain of giving birth in its element.
Posted Image

#7 Calamity_Jones

Calamity_Jones

    Boomers Disposable Minion

  • Project Team
  • 2,399 posts
  • Location:East Yorkshire - England
  • Projects:Only War 2
  •  The Lurker-Turned-Poster-Turned-Lurker

Posted 27 April 2005 - 10:44 AM

lol!

make it equivalent to the difficulty a ratling armed with a slingshot and a butterknife would have at killing the Nightbringer :huh:
Posted Image

#8 sam

sam

    Brother Captain

  • Hosted
  • 386 posts
  • Location:Kent - UK
  • Projects:Only War, Pacific at War
  •  Brother Captain

Posted 27 April 2005 - 04:15 PM

Now that I have to see :huh:

I Have returned from the belly of the beast and am back to wreak havoc :dry:

Anyway, back on topic, If you made the easy AI slightly harder than it is in generals at the mo then make the medium about the same as generals' hard, then make the hard level so hard you sweat your nuts off worrying about how your going to survive the next attack, real 40k style ;)
Posted ImagePosted ImagePosted Image
Posted ImagePosted ImagePosted Image
I am the Hammer

#9 Wagamos

Wagamos
  • Project Team
  • 113 posts
  • Location:Dagobah
  • Projects:Imperial Assault, Only War, The Sith War, etc.

Posted 27 April 2005 - 04:18 PM

Hmm, can we do a defensive, Offensive, and then Medium?

#10 Boomerang Python

Boomerang Python

    Only War Mod Leader

  • Hosted
  • 2,370 posts
  • Location:Umeå, Sweden
  • Projects:Only War, Only War 2
  •  Colonel-Commissar

Posted 27 April 2005 - 06:05 PM

I like sams idea :dry:
My DeviantArt - Check it out.
Posted Image
My Wii code: 6472 3114 4930 8707

"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#11 Calamity_Jones

Calamity_Jones

    Boomers Disposable Minion

  • Project Team
  • 2,399 posts
  • Location:East Yorkshire - England
  • Projects:Only War 2
  •  The Lurker-Turned-Poster-Turned-Lurker

Posted 27 April 2005 - 07:39 PM

agreed

the easy AI in generals had absolutely no point...

it was too easy for somebody who had one arm (they're right handed and they only have a left), was blind, deaf, dumb and shizophrenic, oh, and had never played a video game ever in his life...

THAT is how easy the easy AI is...

it sends maybe a few soldiers and a tank.. then 30 mins later, a rocket guy and a hummer... that's about it...
Posted Image

#12 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 27 April 2005 - 10:11 PM

make them go in like formations and stuff(if possible)
-semagae

#13 =][= Inquisitor_Sevrius =][=

=][= Inquisitor_Sevrius =][=

    International Wedgie King

  • Members
  • 138 posts
  • Location:Australia
  • Projects:EXAMS...uuugh

Posted 28 April 2005 - 02:44 AM

Hey all.
Ill see what I can do. This is my proposal:

Easy: AI in C&C Generals standard (for absolute NooBs)
Medium: Custom (combination of defensive and offensive, not too hard)
Hard: HARD
Brutal: You'll wish you were dead.....
Ive left out the major details so the public dont get a great idea of whats coming up. Sam, you're a laugh, and I love your work btw, you're a champion!!!

Oh and btw semagae, the formation control isnt defined by AI at all, the route that units follow as far as I know is set by pathfinding. If you would like your units in game to stay in their current formation, select all the unit (preferrably in a select box rather that SHIFT+Left Mouse Click) and hold down CTRL+F and they stay in that formation unless you toggle it off by doing the same ^^.

Cheers all, back to work (on the AI) for me tonight!!!! ^^

=][= Inquisitor_Sevrius =][=
=][= Inquisitor Sevrius =][=
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-

#14 Natus

Natus

    i maid a telescope with my smarties toob

  • Project Team
  • 2,005 posts
  • Location:Frasier Crane's apartment
  • Projects:Ex mapper, GCII Fanatic and sound tech.
  •  "Go fudge yourself you smarmy overly-camp handsome barstard" - Neil Faz

Posted 28 April 2005 - 10:55 AM

Make the Brutal AI goes mental, allow it too cheat, ensure it has unlimited resources and such, that way your gauranteed a good fight.
Natus 3.4

Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.

#15 =][= Inquisitor_Sevrius =][=

=][= Inquisitor_Sevrius =][=

    International Wedgie King

  • Members
  • 138 posts
  • Location:Australia
  • Projects:EXAMS...uuugh

Posted 28 April 2005 - 11:02 AM

The brutal is going to be mental.....I **** you not. AI coming soon!!!! Not long now fellas, just hang on. As soon as I can touch base with a certain somebody....
Juggernaut I need to touch base with you ASAP, drop me a line or come on MSN usual time so we can have a chat. Its important ^^

=][= Sevrius =][=
=][= Inquisitor Sevrius =][=
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-

#16 Juggernaut

Juggernaut

    Onlywar Soundartist

  • Project Team
  • 595 posts
  • Location:In your head
  • Projects:Onlywar 1+2 Wh40K Total Conversions

Posted 28 April 2005 - 02:43 PM

Dunno when i'll be on again, otherwise just slam an email over, i'll check my mail atleast 3 times a day..

:)
CONTACT:Juggernaut@onlywar.co.uk
Posted Image
-=OFFICIAL ONLYWAR 1 & 2 TAU ADVISOR=-

#17 =][= Inquisitor_Sevrius =][=

=][= Inquisitor_Sevrius =][=

    International Wedgie King

  • Members
  • 138 posts
  • Location:Australia
  • Projects:EXAMS...uuugh

Posted 01 May 2005 - 08:26 AM

Yea umm, just a note on the AI.
AI skills/tactics have been updated. Now the only thing left to do is build lists.....uuugh. Should be done soon, once i figure out this x and y coordinate crap lol.

Cheers,
=][= Inquisitor_Sevrius =][=
=][= Inquisitor Sevrius =][=
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users