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Fuel/water tank skined


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#61 sam

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Posted 04 May 2005 - 09:45 AM

by reducing the height, lenght and width segments you can reduce the polies pretty easily, its just much easier to do when you first make the model than once it is skinned, as things can go a bit odd :)
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#62 BlackLegion

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Posted 04 May 2005 - 09:48 AM

i have got it down to 1077 polys and i cant think of any other ways to lower the polys

#63 sam

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Posted 04 May 2005 - 09:51 AM

How many height segments did you have in each cylinder? the default is 5, so if you didn't change that then most of the polies will be in the cylinders making up the barrels and the tank itself. for barrels, 6 sides and 1 height segment is adequate, and for the tank, 8 sides with 1 height segment is also adequate, just it would require you to re-skin them :)
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#64 BlackLegion

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Posted 04 May 2005 - 10:02 AM

hay thz sam, you just made my make the polu count go down to 802 yay :)

edit
hay if you add this to onlywar, and you use it for fuel tank insted of a water tank, can you make it go up in a big boom when i gets destroyed (i all ways like seeing the stuff i make go BOOM!!) I think my model would work well on Ultimate Gate but i gess that will be up to Calamity

Edited by BlackLegion, 04 May 2005 - 10:12 AM.


#65 Boomerang Python

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Posted 04 May 2005 - 10:48 AM

well if u make a damaged and destroyed version for it it'll be even nicer ^^
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#66 BlackLegion

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Posted 04 May 2005 - 10:56 AM

a damaged one wont be to hard, some bullet holes here and there maybe some cracks. munt the base up a bit and so on.

#67 BlackLegion

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Posted 04 May 2005 - 11:22 PM

I have bean thinking
I dont think a damaged version will be that necessary because i will be destroyed very fast, well you know how explosive fuel is

#68 Juggernaut

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Posted 04 May 2005 - 11:49 PM

then make an exploded version (that is damaged :) )

the model it shows after it got ripped to shreds by the fuel explosion!

whooow ^^
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#69 BlackLegion

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Posted 05 May 2005 - 05:30 AM

Ill see what i can do :p
I can do i right now (posting form school)
Ill get to it when i get home :p




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