i can skin but my modelling skills are veery limited and i wanted to know if it was possible to code smthg to change the texture
i have made a new hero, Imrahil, and i used the cavalry model (GUCavalry_SKN) so Imrahil has the gondorian horse model and animations. But i reskinned the shield (see enclosed picture for those interested ) using a warhammer design and i want to use this one for my Imrahil. but the problem is that if i change the skin using assetbuilder (the one by Sy), it will also affect the normal gondorian Knights so if anybody knows how to code (rather than model ) this texture in game using the gondorian knight model, i would be pleased to hear about it
EDIT = ok i looked through tha armor upgrade code and i found an interesting behavior :
Behavior = SubObjectsUpgrade Armor_Upgrade TriggeredBy = Upgrade_GondorHeavyArmor UpgradeTexture = GUManAtArms.tga 0 GUManAtArms_HA.tga RecolorHouse = Yes ExcludeSubobjects = Forged_Blade End
can i use this upgrade and set an upgrade at level 1 so that he will upgrade his texture as soon as he is built or do i need any other piece of code ?
Edited by ched, 30 April 2005 - 03:38 PM.